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Nanospinner

⠋ nanospinner — a minimal, zero-dependency terminal spinner for Rust CLI applications

Install / Use

/learn @anthonysgro/Nanospinner
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

<h1 align="center">⠋ nanospinner</h1> <p align="center"> <a href="https://github.com/anthonysgro/nanospinner/actions"><img src="https://github.com/anthonysgro/nanospinner/actions/workflows/ci.yml/badge.svg?branch=main" alt="Build Status"></a> <a href="https://crates.io/crates/nanospinner"><img src="https://img.shields.io/crates/v/nanospinner" alt="Crates.io"></a> <a href="https://docs.rs/nanospinner/latest/nanospinner/"><img src="https://docs.rs/nanospinner/badge.svg" alt="Docs.rs"></a> <a href="https://crates.io/crates/nanospinner"><img src="https://img.shields.io/crates/l/nanospinner" alt="License"></a> <a href="https://coveralls.io/github/anthonysgro/nanospinner?branch=main"><img src="https://coveralls.io/repos/github/anthonysgro/nanospinner/badge.svg?branch=main" alt="Coverage Status"></a> <a href="https://www.codefactor.io/repository/github/anthonysgro/nanospinner"><img src="https://www.codefactor.io/repository/github/anthonysgro/nanospinner/badge" alt="CodeFactor"></a> </p>

A minimal, zero-dependency terminal spinner for Rust applications. Supports single and multi-spinner modes.

demo

Inspired by the Node.js nanospinner npm package, nanospinner gives you a lightweight animated spinner using only the Rust standard library — no heavy crates, no transitive dependencies, builds in .2 seconds.

Part of the nano crate family — zero-dependency building blocks for Rust.

Comparison

| | nanospinner | spinach | spinoff | indicatif | |---|---|---|---|---| | Dependencies | 0 | 0 | 3 | 6 | | Clean Build Time | ~0.2s | ~0.2s | ~1.2s | ~1.4s | | Customizable Frames | Default Braille set | Yes | Yes (80+ sets) | Yes | | Multiple Spinners | Yes | No | No | Yes | | Auto TTY Detection | Yes | No | No | Yes | | Custom Writer | Yes (io::Write) | No | Stderr only | Yes (custom trait) | | Thread-Safe Handles | Yes (Send) | No | No | Yes (Send + Sync) | | Progress Bars | No | No | No | Yes | | Async Support | No | No | No | Optional (tokio feature) |

Build times measured from a clean cargo build --release on macOS aarch64 (Apple Silicon). Your numbers may vary by platform.

Quick Start

Add nanospinner to your project:

cargo add nanospinner
use nanospinner::Spinner;
use std::thread;
use std::time::Duration;

fn main() {
    let handle = Spinner::new("Loading...").start();
    thread::sleep(Duration::from_secs(2));
    handle.success();
}

Usage

For the full API, see the docs.rs documentation.

Single Spinner

Spinner::new(msg).start() spawns a background thread that animates the spinner. It returns a SpinnerHandle you use to update or finalize the spinner. Calling success(), fail(), warn(), or info() stops the thread and prints the final line — no separate stop() needed. If you drop the handle without finalizing, the thread is joined and the line is cleared automatically.

use nanospinner::Spinner;
use std::thread;
use std::time::Duration;

// Basic: start, wait, finalize
let handle = Spinner::new("Downloading...").start();
thread::sleep(Duration::from_secs(2));
handle.success(); // ✔ Downloading...

// Update mid-spin, finalize with a replacement message
let handle = Spinner::new("Step 1...").start();
thread::sleep(Duration::from_secs(1));
handle.update("Step 2...");
thread::sleep(Duration::from_secs(1));
handle.success_with("All steps complete"); // ✔ All steps complete

Multi-Spinner

MultiSpinner manages multiple spinner lines with a single background render thread. Finalizing a line (success, fail, clear) only updates that line's status — the render thread keeps running. Call stop() on the group handle (or let it drop) to shut down the render thread.

use nanospinner::MultiSpinner;
use std::thread;
use std::time::Duration;

let handle = MultiSpinner::new().start();

let line1 = handle.add("Downloading...");
let line2 = handle.add("Compiling...");

thread::sleep(Duration::from_secs(2));
line1.success();
line2.fail_with("Compile error");

handle.stop();
// Thread-based: move line handles to worker threads
let handle = MultiSpinner::new().start();

let workers: Vec<_> = (1..=3)
    .map(|i| {
        let line = handle.add(format!("Worker {i} processing..."));
        thread::spawn(move || {
            thread::sleep(Duration::from_secs(i));
            line.success_with(format!("Worker {i} done"));
        })
    })
    .collect();

for w in workers {
    w.join().unwrap();
}

handle.stop();

Custom Writers and TTY Detection

Both Spinner and MultiSpinner auto-detect whether stdout is a terminal. When it isn't (piped, redirected), animation and ANSI codes are skipped — only plain text is printed:

$ my_tool | cat
✔ Done!

For custom output targets, both offer with_writer and with_writer_tty constructors:

// Custom writer (defaults to non-TTY — no ANSI codes)
let handle = Spinner::with_writer("Processing...", std::io::stderr()).start();
let handle = MultiSpinner::with_writer(my_writer).start();

// Custom writer with explicit TTY control
let handle = Spinner::with_writer_tty("Building...", my_writer, true).start();
let handle = MultiSpinner::with_writer_tty(my_writer, true).start();

Contributing

Contributions are welcome. To get started:

  1. Fork the repository
  2. Create a feature branch (git checkout -b my-feature)
  3. Make your changes
  4. Run the tests: cargo test
  5. Submit a pull request

Please keep changes minimal and focused. This crate's goal is to stay small and as dependency-free as possible.

License

This project is licensed under the MIT License.

Related Skills

View on GitHub
GitHub Stars25
CategoryDevelopment
Updated1mo ago
Forks1

Languages

Rust

Security Score

90/100

Audited on Mar 2, 2026

No findings