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DeveloperConsole

Developer Console for Unity

Install / Use

/learn @anarkila/DeveloperConsole
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Developer Console

Developer Console for Unity with easy integration to existing projects.

WebGL demo

Use cases

  • Development cheats
  • Debug assistance
  • In game cheat codes, change settings easily etc

thumbnail

Getting Started

  1. Download and import DeveloperConsole package into your project
  2. Drag & drop DeveloperConsole prefab into your scene
  3. Add [ConsoleCommand()] attribute to your methods like below. See ConsoleExamples.cs for all examples.
  4. Play your scene and press § to toggle Developer Console
using UnityEngine;

public class ExampleScript : MonoBehaviour {

    [ConsoleCommand("test")]
    private void Test() {
        Debug.Log("Called 'test' from Console!");
    }
    
    [ConsoleCommand("test_int")]
    private void TestInt(int i) {
       // single parameter allowed types: 
       // int, float, string, bool, double, char, string[], Vector2, Vector3, Vector4, Quaternion
       Debug.Log(string.Format("Called 'test_int' with value: {0} from Console!", i));
    }

    [ConsoleCommand("test_multi")]
    private void TestMulti(int i, float f) {
       // multi parameter allowed types:
       // int, float, string, bool, double, char
       Debug.Log(string.Format("Called 'test_multi' with value: {0} and {1} from Console!", i, f));
    }
}

Features

  • Call static, non-static and Unity Coroutines methods (both public and private)
  • No parameter and optional parameter(s) support
  • Single parameter support with following types:
    • int, float, string, bool, double, char, string[], Vector2, Vector3, Vector4, Quaternion
  • Multi parameter support with following types:
    • int, float, string, bool, double, char
  • Easy drag & drop setup
  • Mono and IL2CPP support
  • Desktop and WebGL support
  • Domain/Scene reload support (Enter Play Mode)
  • Simple static runtime API
  • 2 GUI styles: Large and Minimal
  • Draggable & resizable window (Large GUI only)
  • Log messages into Console Window (Console.Log, Debug.Log and Debug.LogError)
  • Input predictions
  • Settings to tweak
  • GUI themes (Dark, Darker, Red or Custom)
  • Documentation and example scenes

Default Commands

Developer Console comes with few commands by default.

  • help - Print list of available commands
  • quit - Quit the application
  • close - Close Console
  • clear - Clear all Console messages
  • reset - Reset Console window to default size and position (Large GUI only)
  • max_fps (int) - Set Application.TargetFrameRate
  • console_style - Toggle GUI style between Large and Minimal

Editor and Development build only:

  • scene_loadindex (int) - Load scene asynchronously by build index
  • scene_addloadindex (int) - Load scene asynchronously additively by build index
  • scene_loadname (string) - Load scene asynchronously by scene name
  • scene_unloadindex (int) - Unload scene asynchronously by build index
  • scene_unloadname (string) - Unload scene asynchronously by scene name
  • scene_information - Print Scene count and names
  • empty - Log empty line to console
  • debug_renderinfo - Print rendering information: High and Avg FPS, highest draw call, batches, triangle and vertices count. This command is editor only.
  • log_to_file - Log all current messages to .txt file. This command is Editor only.

Logging

Console.Log("hello") to output directly into Developer Console window.

Console.Log("hello", Color.red) with color.

Console.Log("<color=red>hello</color>") with Rich Text color.

By default Unity Debug.Log() or Debug.LogError() messages will also output to Developer Console.

Notes

  • Requires Unity 2019 or later
  • Uses old Unity input system
  • Uses Gameobject based UI
  • Uses TextMeshPro
View on GitHub
GitHub Stars37
CategoryDevelopment
Updated7mo ago
Forks4

Languages

C#

Security Score

87/100

Audited on Aug 27, 2025

No findings