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renforge-mcp

MCP server, CLI, and web dashboard for Ren'Py visual-novel development — inspect, drive and debug a running game from an AI agent or the browser

Install / Use

claude mcp add alex-jordan547 -- npx -y github:alex-jordan547/renforge-mcp

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

83/100

Category

Other

Supported Platforms

Claude Code
Claude Desktop

Our assessment of renforge-mcp

renforge-mcp scores 83/100 on our quality scale, 31st of 71 Other skills we index (top 44%).

Its MCP Server is 9.0 KB long, well organised into 13 sections with 7 code examples: a thorough specification that gives an agent plenty to work with.

It has 10 GitHub stars, so there is little community track record yet; judge it on its content.

Substance
29/30
Structure
20/20
Description
15/15
Adoption
4/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 13 days ago, so renforge-mcp is actively maintained.
  • Our last check on 2026-09-25 found the source still online.
  • It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
  • Its trust signals score 97/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

Safety scan

No issues found

Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful.

AI review by kimi-k2.7-code on 2026-09-24. Automated pattern scan on 2026-09-24. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.

renforge-mcp compared with similar skills

All 4 of these similar skills score higher than renforge-mcp; compare them before choosing.

SkillScoreStarsUpdatedFormat
renforge-mcp (this skill)by alex-jordan547831013d agoMCP Server
Agent-Reachby Panniantong10085.5k11d agoCLAUDE.md
headroomby headroomlabs-ai10073.8ktodayCLAUDE.md
rufloby ruvnet10073.3k1d agoCLAUDE.md
CowAgentby zhayujie10047.1ktodayCLAUDE.md

Frequently asked questions

How do I install renforge-mcp?
Run claude mcp add alex-jordan547 -- npx -y github:alex-jordan547/renforge-mcp. The install tabs above show the steps for each supported agent.
Which AI agents does renforge-mcp work with?
It is written for Claude Code and Claude Desktop, as a MCP Server file. Other agents that read the same format can often use it too.
Is renforge-mcp safe to use?
Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. An AI review of the same text found nothing harmful. It is MIT-licensed and scores 97/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is renforge-mcp still maintained?
The repository was last updated 13 days ago, so renforge-mcp is actively maintained.

RenForge

<!-- mcp-name: io.github.alex-jordan547/renforge -->

PyPI Python License: MIT CI

RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.

It lets an AI agent — or a human via the dashboard — inspect a project, launch a game with the Live Editor enabled by default, select and inspect on-screen controls, preview layout changes before writing guarded .rpy source, drive runtime state, capture screenshots, generate translations, find orphaned assets, run builds, and search Ren'Py's docs.

Status: alpha, actively developed. The core surfaces (MCP tools, in-game bridge, Live Editor, CLI, dashboard) are functional; APIs may still change.

<img src=".github/screenshots/live-editor-editable-selection.png" alt="RenForge Live Editor — selected editable control with scene tree, handles, inspector, and style panel" /> <p align="center"><em>Live Editor — select an editable control, inspect it, preview moves, then Save to source</em></p> <table> <tr> <td width="50%"> <picture> <source media="(prefers-color-scheme: dark)" srcset=".github/screenshots/live-dark.png" /> <img src=".github/screenshots/live.png" alt="RenForge dashboard — live control of a running game" /> </picture> </td> <td width="50%"> <img src=".github/screenshots/live-editor-locked-reason.png" alt="Live Editor — locked selection with a clear human-readable reason" /> </td> </tr> <tr> <td align="center"><em>Dashboard — live control of a running game</em></td> <td align="center"><em>Live Editor — locked targets stay inspectable with a clear reason</em></td> </tr> <tr> <td width="50%"> <picture> <source media="(prefers-color-scheme: dark)" srcset=".github/screenshots/storymap-dark.png" /> <img src=".github/screenshots/storymap.png" alt="Story map — interactive graph of labels and transitions" /> </picture> </td> <td width="50%"> <picture> <source media="(prefers-color-scheme: dark)" srcset=".github/screenshots/assets-dark.png" /> <img src=".github/screenshots/assets.png" alt="Assets — orphaned, missing and undefined asset audit" /> </picture> </td> </tr> <tr> <td align="center"><em>Story map — click a node to warp the running game</em></td> <td align="center"><em>Asset audit — orphans, missing files, undefined images</em></td> </tr> </table>

Quick start — dashboard

Requires Python 3.11+ and uv — nothing else. You don't even need Ren'Py installed: RenForge reuses an SDK it finds on your machine, or downloads one automatically on first launch.

uvx --from "renforge[ui]@latest" renforge ui

Then choose your game in the dashboard's project picker — no path to type. (Or skip the picker with --project /path/to/your/game.) Launch the game and click the floating RF control to open the Live Editor.

Live Editor

The Live Editor is the headline 0.7 feature: edit eligible on-screen controls inside the running game, preview layout changes at runtime, and Save only when a target is source-safe. Locked or unsupported targets stay inspectable with a clear reason — they are not silently forced.

| Audience | Start here | | --- | --- | | Human | Dashboard or game window → launch → click RF → select from canvas or scene tree → inspect / move where editable → Save → stop cleanly. | | AI agent | renforge_info (read live_editor) → renforge_launch → poll renforge_launch_status → renforge_screenshot / renforge_scene_tree → guarded renforge_click_at or renforge_click_element → verify → renforge_stop. |

Full human and agent workflows, source-safety rules, and screenshots: docs/LIVE_EDITOR.md.

Install

uvx needs no install at all. For a persistent renforge command on your PATH, use pipx:

# Full install — MCP + CLI + web dashboard
pipx install "renforge[ui]"
renforge ui

# Slim install — MCP server + CLI only (no dashboard deps)
pipx install renforge
renforge serve

[ui] pulls in the optional dashboard stack (Starlette, uvicorn, watchfiles). Skip it if you only need the MCP server or CLI.

On managed systems (Debian/Ubuntu), plain pip install is blocked by PEP 668 — use uvx or pipx instead.

Update

| Installed with | How to update | | --- | --- | | uvx … @latest | Nothing to do — @latest fetches the newest release on each start | | pipx (full or slim) | pipx upgrade renforge | | pip / venv | pip install -U "renforge[ui]" (or renforge for slim) |

What's new: CHANGELOG.md · GitHub releases.

Set up the MCP server (AI agents)

The server command is the same for every client:

uvx renforge@latest serve

Every RenForge tool takes a project_path argument, so the agent passes your game's path on each call — copy the configs below as-is, no path substitution.

Claude Code

claude mcp add renforge -- uvx renforge@latest serve

Codex CLI

codex mcp add renforge -- uvx renforge@latest serve

Claude Desktop, Cursor, Windsurf, Cline, Gemini CLI — same mcpServers JSON shape in each client's config file:

{
  "mcpServers": {
    "renforge": {
      "command": "uvx",
      "args": ["renforge@latest", "serve"]
    }
  }
}

| Client | Config file | | --- | --- | | Claude Desktop | claude_desktop_config.json | | Cursor | .cursor/mcp.json | | Windsurf | ~/.codeium/windsurf/mcp_config.json | | Cline | cline_mcp_settings.json | | Gemini CLI | ~/.gemini/settings.json |

VS Code (Copilot), Zed, Windows PATH issues, and the pipx variant are covered in the MCP guide.

Verify it works — ask the agent:

Inspect my Ren'Py project at /path/to/game

The agent should call renforge_inspect_project with that path and return a JSON summary of the project (labels, scripts, assets, and related metadata).

What it does

  • Live Editor (default on launch) — in-game selection, inspection, and source-safe preview/Save for editable controls; locked targets stay inspectable. Guide: docs/LIVE_EDITOR.md.
  • Project inspection — summarize structure, scan scripts/labels/assets, parse lint output.
  • Live game control — launch a project with an injected in-game bridge and Live Editor, then advance dialogue, list/select choices, evaluate expressions, get/set store variables, send focused text/key/scroll input, poll pushed events, and capture frames the model can literally see.
  • Scene perception (pixel-perfect, no vision needed) — read the whole frame as structured logical-coordinate nodes (renforge_scene_tree): every sprite, control, and text block with bounds, z-order, colour, and style, plus an ASCII wireframe and structural scene diffs. Then renforge_measure reports alignment, spacing, overlap, fit, and WCAG contrast as numbers an agent can act on.
  • Autopilot — auto-play the game across branches and report label coverage and crashes.
  • Assets & translations — find orphaned/missing image+audio assets, list languages, compute translation stats, generate/update game/tl/<lang>/ files, export dialogue as text.
  • Builds — package desktop distributions and web builds.
  • Docs — search and read Ren'Py's offline documentation.
  • Web dashboard — live story map, activity log, autopilot coverage, lint view, and game-state controls (default 127.0.0.1:8765).

CLI

renforge --version
renforge inspect <project>      # lightweight project summary (JSON)
renforge serve [--project .]    # start the MCP server (stdio transport)
renforge ui [--project <project>] [--port 8765]  # start the web dashboard

Documentation

  • Live Editor — human and agent workflows, editable vs locked targets, source-safety, public screenshots.
  • MCP guide — full tool catalogue, agent workflows (Live Editor, hot reload, saves, pixel-perfect placement, scene perception).
  • Architecture — code layout, live-control flow, Ren'Py SDK resolution, packaging.
  • Contributing — dev setup, frontend build, PRs.
  • Changelog — release history.
  • examples/demo_game/ — small sample Ren'Py project to try everything on.

License

MIT

Contributors

Special thanks to the people who have contributed to RenForge:

  • @AxelBeary — complete Simplified Chinese dashboard translation and related internationalization fixes.

Related Skills

View on GitHub
GitHub Stars10
CategoryOther
Updated13d ago
Forks3

Languages

Python

Trust signals

97/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

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