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AkBoneDynamics

Simple bone dynamics for Unity. (Experimental Project)

Install / Use

/learn @akasaki1211/AkBoneDynamics
About this skill

Quality Score

0/100

Supported Platforms

Universal

Tags

README

AkBoneDynamics

Unity

Simple bone dynamics for easy setup.
This project is for learning and experimental purposes. Please note that it is not designed to be implemented as-is in games, etc.

motion_sample.gif

.Assets/AkBoneDynamics/

|Script|Category|Description| |---|---|---| |AkBoneDynamics.cs|Core|One is required per bone group.<br>Can be attached to any GameObject.| |AkBoneDynamicsLight.cs|Core|Constraint and Angle Limit removed from AkBoneDynamics.cs| |AkBDSphereCollider.cs|Collider|Sphere Collider.<br>Attach to GameObject want to collider.| |AkBDCapsuleCollider.cs|Collider|Capsule Collider.<br>Attach to GameObject want to collider.| |AkBDPlaneCollider.cs|Collider|Infinite Plane Collider.<br>Attach to GameObject want to collider.| |AkBDCollider.cs|Base class|Base class for all colliders.|

Inspector

Inspector.jpg

Gizmos / Debug

edit.jpg

Supported colliders

colliders.jpg

References

View on GitHub
GitHub Stars11
CategoryDevelopment
Updated4d ago
Forks1

Languages

C#

Security Score

90/100

Audited on Mar 29, 2026

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