AkBoneDynamics
Simple bone dynamics for Unity. (Experimental Project)
Install / Use
/learn @akasaki1211/AkBoneDynamicsREADME
AkBoneDynamics
Simple bone dynamics for easy setup.
This project is for learning and experimental purposes. Please note that it is not designed to be implemented as-is in games, etc.

.Assets/AkBoneDynamics/
|Script|Category|Description|
|---|---|---|
|AkBoneDynamics.cs|Core|One is required per bone group.<br>Can be attached to any GameObject.|
|AkBoneDynamicsLight.cs|Core|Constraint and Angle Limit removed from AkBoneDynamics.cs|
|AkBDSphereCollider.cs|Collider|Sphere Collider.<br>Attach to GameObject want to collider.|
|AkBDCapsuleCollider.cs|Collider|Capsule Collider.<br>Attach to GameObject want to collider.|
|AkBDPlaneCollider.cs|Collider|Infinite Plane Collider.<br>Attach to GameObject want to collider.|
|AkBDCollider.cs|Base class|Base class for all colliders.|
Inspector

Gizmos / Debug

Supported colliders

