RxLowpoly
A RxJava based library using native code to convert images to Lowpoly for Android
Install / Use
/learn @abhriyaroy/RxLowpolyREADME
RxLowpoly
An Android library to bring your ordinary photos to life with an awesome crystallized effect. <br>
Table of Contents
- Introduction
- Lowpoly Samples
- Installation
- Library Details
- Usage Examples
- Critical Analysis
- Sample App
- How to Contribute
- About the Author
- License
Introduction
RxLowpoly serves as an improvement over XLowPoly by
- fixing out of memory crashes by scaling down the image in a loss-less manner before processing.
- providing better quality results by using
4000as the point count by default which provides a good trade-off between speed and time. - the higher point count leads to a longer execution period, but it is significantly reduced by scaling down the image before processing.
- provides wider choice of input sources like
Bitmap,File,UriorDrawable resource. - natively using
RxJavafor background processing thereby reducing boilerplate code on the developer's end.
Lowpoly Samples
Original Image | Lowpoly Image -------------- | ------------- <img src="https://i.imgur.com/iCddK29.jpg" alt="Original" width=400 height=250> | <img src="https://i.imgur.com/Z4zOgqH.jpg" alt="Lowpoly" width=400 height=250> <img src="https://i.imgur.com/C5wzAqx.jpg" alt="Original" width=400 height=250> | <img src="https://i.imgur.com/mLjjrax.jpg" alt="Lowpoly" width=400 height=250> <img src="https://i.imgur.com/Ho86fyo.jpg" alt="Original" width=400 height=250> | <img src="https://i.imgur.com/pm8MV8m.png" alt="Lowpoly" width=400 height=250> <img src="https://i.imgur.com/D4DP8fu.jpg" alt="Original" width=400 height=250> | <img src="https://i.imgur.com/1zgjCyE.jpg" alt="Lowpoly" width=400 height=250>
Installation
Add the dependency in your app module's build.gradle file
dependencies {
...
implementation "com.zebrostudio.rxlowpoly:rxlowpoly:{latest_version}"
}
That's it! <br>
Library Details
- RxLowpoly uses JNI with 64 bit support to meet google specified requirement for all apps to be 64 bit enabled by August 2019.
- Use of JNI enables much faster execution than other similar libraries.
- Use of Sobel Operator for edge detection.
- Use of Delaunay Triangulation on the result from the sobel operator to construct the final crystallized lowpoly effect on the image.
JNI
RxLowpoly uses the <a href="https://developer.android.com/training/articles/perf-jni">Java Native Interface</a> to run native code written in C which provides much faster processing for edge detection using the Sobel Operator and then implementing the Delaunay Triangulation algorithm.
Sobel Operator
The <a href="http://homepages.inf.ed.ac.uk/rbf/HIPR2/sobel.htm">Sobel Edge Detector</a> is a gradient based edge detection algorithm which provides us with separate planes on which the Delaunay Triangulation can be applied.
Delaunay Triangulation
We take a set P of discrete points on an image plane and apply <a href="https://en.wikipedia.org/wiki/Delaunay_triangulation">Delaunay Triangulation</a> DT(P) to produce triangles connecting 3 points at a time such that no point in **P **is inside the circum-circle of any triangle in DT(P). These separate triangles taken together in-turn provide us with the image having a crystallized effect.
<p align="center"><img src="https://i.imgur.com/MpOuHuw.png" width=330 height=300></p>Which leads to the resultant crystallized image as :- <br>
<p align="center"><img src="https://i.imgur.com/V1OPCPJ.png" width=250 height=250></p>Usage Examples
Asynchronous call
-
The most simple use case is :-
RxLowpoly.with(context) .input(bitmap) .generateAsync()Along with
Bitmapswe can also useDrawablesorFilesorUrias input. -
When we need to downscale the image :-
RxLowpoly.with(context) .input(bitmap) .overrideScaling(downScalingFactor) .generateAsync() -
When we need to set a maximum width for the image :-
RxLowpoly.with(context) .input(bitmap) .overrideScaling(maxWidth) .generateAsync() -
We can also set a quality for the lowpoly image :-
RxLowpoly.with(context) .input(inputUri) .overrideScaling(downScalingFactor) .quality(Quality.HIGH) .generateAsync()VERY_HIGH,MEDIUM,LOWandVERY_LOWare also available as Quality configurations -
To save the lowpoly image to a file :-
RxLowpoly.with(context) .input(inputUri) .overrideScaling(downScalingFactor) .quality(Quality.HIGH) .output(outputFile) // An Uri of a File is also supported as an output destination .generateAsync()
All asynchronous operation is done on the IO scheduler.
Synchronous call
Replacing generateAsync() with generate() in each of the Asynchronous call examples leads to a synchronous call with a lowpoly Bitmap as a result.
A Bitmap of the generated lowpoly image is always returned irrespective of synchronous or asynchronous calls and whether an output File or Uri is supplied using the output method.<br>
Note : A full implementation can be found in the <a href="https://github.com/abhriyaroy/RxLowpoly/tree/master/app">app module</a> of this repository or in the open sourced <a href="https://github.com/abhriyaroy/WallR2.0">WallR</a> app.
Critical Analysis
The following tests have been performed on a Xiaomi Redmi Note 5 Pro with 6 gb Ram. <br>
Original Image | Lowpoly Image | Input Source | Quality | Execution Time (ms) ----------------------------------- | ------------- | ------------ | ------- | ------ <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/AR10HF3.png" width=360 height=200> | Bitmap | Very High | 15813 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/XDd5nti.png" width=360 height=200> | Drawable | Very High | 16275 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/MVHzIbs.png" width=360 height=200> | File | Very High | 15987 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/cajVv2j.png" width=360 height=200> | Uri | Very High | 15931 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/OMSV6Ks.png" width=360 height=200> | Bitmap | High | 4547 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/9sThhqj.png" width=360 height=200> | Drawable | High | 5088 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/mlSfBBD.png" width=360 height=200> | File | High | 4734 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/HvBU1en.png" width=360 height=200> | Uri | High | 4612 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/KDMzSwy.png" width=360 height=200> | Bitmap | Medium | 1113 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/wz1aAhd.png" width=360 height=200> | Drawable | Medium | 1672 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/20YfeVF.png" width=360 height=200> | File | Medium | 1297 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/7tYMYcZ.png" width=360 height=200> | Uri | Medium | 1152 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/TeYASKY.png" width=360 height=200> | Bitmap | Low | 918 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/BXUCBJB.png" width=360 height=200> | Drawable | Low | 1496 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/FXmsHa5.png" width=360 height=200> | File | Low | 1091 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/muLCMQX.png" width=360 height=200> | Uri | Low | 996 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/R3p7FOn.png" width=360 height=200> | Bitmap | Very Low | 850 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/lei9Yzx.png" width=360 height=200> | Drawable | Very Low | 1024 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/RyvOjuF.png" width=360 height=200> | File | Very Low | 923 <img src="https://i.imgur.com/iCddK29.jpg" width=360 height=200> | <img src="https://i.imgur.com/cKZgHvM.png" width=360 height=200> | Uri | Very Low | 876
Thus it is evident that when quality is set to High, a good trade-off between speed and texture is obtained, hence the default value of Quality is set to HIGH.<br>
Also, we can see that Bitmap is the input format of choice as it is processed the fastest, follo
