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KCC

Kinematic Character Controller for Flax engine

Install / Use

/learn @Zode/KCC
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Kinematic Character Controller

For Flax Engine as a plugin, ideal for retro feel games!

documentation here

Pull requests & suggestions are welcome!

This is a KCC implementation based on: Improved Collision detection and Response, Improving the Numerical Robustness of Sphere Swept Collision Detection, with the following borrowed:

Features:

  • Basic iterative swept kinematic movement
  • Multiple collider types (box, capsule, sphere)
  • Ability to filter colliders on a per collider level
  • Stair stepping!
  • Moving with rigidbodies / kinematic movers
  • Rigidbody interaction (pushing them around)
  • Arbitrary gravity!

An example project can be found at: https://github.com/Zode/KCCExample

View on GitHub
GitHub Stars13
CategoryDevelopment
Updated1mo ago
Forks0

Languages

C#

Security Score

90/100

Audited on Feb 18, 2026

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