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Gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

Install / Use

/learn @ZDoom/Gzdoom
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Welcome to GZDoom!

Continuous Integration

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2025 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Source code licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

Resources

  • https://zdoom.org/ - Home Page
  • https://forum.zdoom.org/ - Forum
  • https://zdoom.org/wiki/ - Wiki
  • https://dsc.gg/zdoom - Discord Server
  • https://docs.google.com/spreadsheets/d/1pvwXEgytkor9SClCiDn4j5AH7FedyXS-ocCbsuQIXDU/edit?usp=sharing - Translation sheet (Google Docs)
View on GitHub
GitHub Stars3.0k
CategoryDevelopment
Updated16h ago
Forks634

Languages

C++

Security Score

95/100

Audited on Mar 27, 2026

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