NetXEngine
NXEngine-Evo with added online multiplayer
Install / Use
/learn @Yackerw/NetXEngineREADME
NetXEngine
A version of NXEngine designed to add online multiplayer. Based off of the NXEngine-Evo refactor.
Currently only for Windows, XP and up.
Features
- The ability to host, or join, online games
- Various skins you can use on your character online
- Support for Cave Story+ graphics
- Support for Cave Story Switch music
Compiling
NetXEngine can be compiled on Visual Studio 2017 and up, MinGW-w64 (tested with TDM-GCC version 10.3.0), and MinGW32.
Visual Studio
Follow the instructions on nxengine-evo's wiki.
TDM-GCC / MinGW-w64
Enter the base directory in command line, then run mingw32-make --file=Makefile.mgw to build. Add DEBUG=1 to create a debug build for use with gdb.
MinGW32
Follow the instructions for w64, but add USE_MINGW32=1 onto the mingw32-make command.
- Builds using 32 will lack debug logging.
