UnitySSR
Open source screen space reflection for Unity 5
Install / Use
/learn @Xerxes1138/UnitySSRREADME

Unity 5 Screen Space Reflection
An open source screen space reflection for Unity 5 made by https://twitter.com/Xerxes1138
Features
- Previous frame reprojection giving one free bounce reflection.
- Convolved scene buffer mip chain.

Requirements
UnitySSR require Unity 5.4 and a shader model 3.0 ( dx9 ) graphic card.
How to use
Set project to Linear color space and deferred shading.
Then select your main camera and go to "cCharkes/Image Effects/Rendering/Unity 5 Screen Space Reflection" or drag and drop the unitySSR.cs to your main camera inspector.
References
- [Michal Valient, Siggraph14] "Reflections and Volumetrics of Killzone Shadow Fall"
- [Tomasz Stachowiak and Yasin Uludag, Siggraph15] "Stochastic Screen-Space Reflections"
- [Michele Giacolone, 2016] "Screen Space Reflections in The Surge"
Related Skills
node-connect
337.1kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
83.1kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
337.1kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
commit-push-pr
83.1kCommit, push, and open a PR
