unreal-engine-mcp-codex
Production-grade Codex skill for official Unreal Engine 5.8+ MCP integration.
Install / Use
claude mcp add WildCake -- npx -y github:WildCake/unreal-engine-mcp-codexIf the server publishes to npm under a different name, use that package instead — check the repo README.
MCP Server
Model Context Protocol server
Quality Score
Category
OtherSupported Platforms
Tags
Our assessment of unreal-engine-mcp-codex
unreal-engine-mcp-codex scores 72/100 on our quality scale, 165th of 195 Other skills we index.
Its MCP Server is 4.7 KB long, well organised into 9 sections with 7 code examples: a solid amount of guidance for an agent.
It has 10 GitHub stars, so there is little community track record yet; judge it on its content.
Maintenance, license and trust
- The repository was last updated about 3 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
- It is released under the MIT license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 90/100, with 1 caution from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
Safety scan
No issues foundOur scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands.
Automated pattern scan on 2026-10-01. It catches known dangerous patterns, not every risk — read a skill before letting an agent act on it.
unreal-engine-mcp-codex compared with similar skills
All 4 of these similar skills score higher than unreal-engine-mcp-codex; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| unreal-engine-mcp-codex (this skill)by WildCake | 72 | 10 | 3mo ago | MCP Server |
| Agent-Reachby Panniantong | 100 | 87.2k | 16d ago | CLAUDE.md |
| headroomby headroomlabs-ai | 100 | 74.2k | today | CLAUDE.md |
| rufloby ruvnet | 100 | 73.6k | today | CLAUDE.md |
| CowAgentby zhayujie | 100 | 47.2k | today | CLAUDE.md |
Frequently asked questions
- How do I install unreal-engine-mcp-codex?
- Run
claude mcp add WildCake -- npx -y github:WildCake/unreal-engine-mcp-codex. The install tabs above show the steps for each supported agent. - Which AI agents does unreal-engine-mcp-codex work with?
- It is written for Claude Code, Claude Desktop and OpenAI Codex, as a MCP Server file. Other agents that read the same format can often use it too.
- Is unreal-engine-mcp-codex safe to use?
- Our scan of the whole file found no instruction hijacking, hidden characters, credential access, data exfiltration or destructive commands. It is MIT-licensed and scores 90/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is unreal-engine-mcp-codex still maintained?
- The repository was last updated about 3 months ago. That is recent enough to be usable, but agent tooling moves fast, so check the instructions against your agent's current version.
Skill content
View source on GitHubUnreal Engine MCP for Codex
Codex skill for driving Unreal Engine 5.8+ through Epic's official ModelContextProtocol Unreal MCP server.
This repository packages a Codex plugin and skill that helps an agent:
- Configure Unreal Engine 5.8+
ModelContextProtocolfor Codex. - Connect Codex to the local streamable HTTP MCP endpoint.
- Inspect and mutate a live Unreal Editor project safely.
- Use Unreal MCP tool-search mode correctly:
list_toolsets,describe_toolset,call_tool. - Troubleshoot missing toolsets, stale registry state, port conflicts, and editor hangs.
- Author new Unreal
ToolsetRegistrytoolsets. - Create and review Unreal Agent Skills inside a UE project or plugin.
Install
Plugin install
Install this repository as a Codex plugin when your Codex surface supports local or GitHub plugin sources. The plugin manifest lives at:
.codex-plugin/plugin.json
The plugin declares the unreal-mcp dependency in skills/unreal-engine-mcp-codex/agents/openai.yaml and includes a project-scoped config example at .codex/config.toml.example.
Raw skill install
For surfaces that only support raw skills, copy skills/unreal-engine-mcp-codex into your Codex skills directory:
Copy-Item -Recurse .\skills\unreal-engine-mcp-codex "$env:USERPROFILE\.codex\skills\unreal-engine-mcp-codex"
Then start a new Codex session and use:
Use $unreal-engine-mcp-codex to connect this Unreal project to Codex through official UE MCP.
Unreal Setup Summary
In Unreal Editor 5.8+:
- Enable the
Unreal MCP/ModelContextProtocolplugin. - Start the server:
ModelContextProtocol.StartServer
- Generate Codex config:
ModelContextProtocol.GenerateClientConfig Codex
Or add the streamable HTTP server manually:
codex mcp add unreal-mcp --url http://127.0.0.1:8000/mcp
The skill contains detailed setup and troubleshooting under skills/unreal-engine-mcp-codex/references/.
Headless Runners
The skill prefers unattended command-line execution for build, test, validation, and cook work that does not need live editor state:
python .\skills\unreal-engine-mcp-codex\scripts\check_unreal_mcp.py --path .
python .\skills\unreal-engine-mcp-codex\scripts\run_unreal_automation.py --project . --editor-cmd "C:\Path\To\UnrealEditor-Cmd.exe" --tests Project
python .\skills\unreal-engine-mcp-codex\scripts\run_unreal_python.py --project . --editor-cmd "C:\Path\To\UnrealEditor-Cmd.exe" --script .\Scripts\validate_content.py
python .\skills\unreal-engine-mcp-codex\scripts\build_unreal.py --project . --engine-root "C:\Program Files\Epic Games\UE_5.8"
python .\skills\unreal-engine-mcp-codex\scripts\cook_unreal.py --project . --engine-root "C:\Program Files\Epic Games\UE_5.8"
Every runner writes logs and a JSON summary. Project runners place output under Saved/AgentRuns/<kind>-<run-id> and use hidden/background process flags on Windows.
Included Files
.codex-plugin/plugin.json: Codex plugin manifest..codex/config.toml.example: Project-scoped Codex MCP config example.SKILL.md: Core trigger and runtime workflow.agents/openai.yaml: UI metadata andunreal-mcpdependency.references/triggers.md: Broad Unreal aliases kept out of the frontmatter description.references/setup-codex.md: UE MCP and Codex TOML setup.references/live-editor-workflow.md: Safe live editor operation pattern.references/operations.md: Console commands and troubleshooting.references/version-matrix.md: UE MCP version and schema drift policy.references/toolset-authoring.md: ToolsetRegistry authoring guide.references/unreal-agent-skills.md: Unreal Agent Skill authoring guide.references/security.md: Recovery and security posture.scripts/check_unreal_mcp.ps1: Windows probe for project/config/endpoint state.scripts/check_unreal_mcp.py: Cross-platform/CI JSON probe.scripts/run_unreal_automation.py: Headless Automation Tests runner.scripts/run_unreal_python.py: Headless Unreal Python commandlet runner.scripts/build_unreal.py: Background UBT build helper.scripts/cook_unreal.py: Background BuildCookRun smoke cook helper.
Upstream
Adapted for Codex from:
- Epic Games' Unreal Engine Skills for Claude Code plugin: https://github.com/EpicGames/unreal-engine-skills-for-claude-code-plugin
- Unreal MCP documentation: https://dev.epicgames.com/documentation/unreal-engine/unreal-mcp-in-unreal-editor
- OpenAI Codex MCP documentation: https://developers.openai.com/codex/mcp
This repository is not affiliated with Epic Games or OpenAI. Epic's original MIT notice is preserved in skills/unreal-engine-mcp-codex/LICENSE-EPIC-MIT.txt.
License
MIT. See LICENSE.
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Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
