VorpalFix
A patch that addresses various technical issues and adds quality-of-life improvements to the 2011 remaster of American McGee's Alice
Install / Use
/learn @Wemino/VorpalFixREADME
A patch that addresses various technical issues and adds quality-of-life improvements to the 2011 remaster of American McGee's Alice, without altering the original game's artistic vision or overwriting any original game files.
How to Install
[!NOTE] This patch will only work on the 2011 remaster of American McGee's Alice and will not work on the 2000 version of the game.
Download: VorpalFix.zip
Extract the contents of the zip file into the game's folder, in the same directory as the
<img width="180" src="assets/vf_install.png">alice.exefile.This patch allows the game to launch independently (by executing
alice.exe), so it is not necessary to install it alongside Alice: Madness Returns.
[!TIP]
If you own Alice: Madness Returns, check out MadnessPatch!
Steam Deck/Linux Specific Instructions (Windows users can skip this)
[!WARNING] To launch the game on Steam Deck or Linux, open the game's properties in Steam and include
WINEDLLOVERRIDES="winmm.dll=n,b" %command%in the launch options.
Features
General Fixes and Stability
-
Fixed missing weapon sounds and Cheshire Cat summon that were broken in the 2011 remaster due to a bug affecting randomized sound effects.
-
Fixed the "Hard Disk Full" error message incorrectly appearing when the game is installed on a disk with more than 2TB of free space.
-
Fixed a crash that occurred when saving at resolutions where the width is not a multiple of 4 (e.g., 1366x768), as well as another crash that could happen while fetching the resolution list.
-
Fixed missing particle effects for re-materialization visuals of Alice's throwable weapons.
-
Fixed an issue where Alice's blinking animation in the menu played too quickly at high frame rates.
-
Fullscreen selection now persists after restarting.
-
Fixed menu texture bleeding, corrected the back button animation that played faster at higher resolutions, and resolved other minor menu UI issues.
-
Fixed typos in script files affecting texture and sound paths to prevent missing assets.
-
Fixed menu-related issues when playing on Linux via Proton.
-
Corrected display scaling on high‑DPI monitors.
Widescreen Fixes
- Menu Aspect Ratio
Maintains correct aspect ratio for in‑game menus and save‑file thumbnails in widescreen resolutions.
- FMV Aspect Ratio
Prevents cinematic videos from warping in widescreen resolutions.
- HUD Aspect Ratio
Prevents HUD elements from stretching in any widescreen format.
Fix Remastered Character Textures
- Fixed an issue where multiple typos in the archive containing the remastered textures prevented them from loading.
Affects Cheshire Cat, Card Guards and Mock Turtle.
Game Launch and Settings Options
-
Allow the game to launch without Alice: Madness Returns
The 2011 remaster is designed to launch with the-RunningFromAlice2option, this check has been disabled by default, allowingalice.exeto launch independently. -
Prevent Alice: Madness Returns from launching on exit
On exit, the game checks the installation path of Alice: Madness Returns to relaunch it.
SetPreventAlice2OnExit = 1inVorpalFix.ini -
Add a dedicated menu to edit some of the settings of
VorpalFix.ini
Deletepak7_VorpalFix_menu.pk3to remove.
- Toggle Remastered Models
Switch between remaster and original models without editing game files.
-
Original Title Screen Restored
Restored the "American McGee's Alice" title screen from the Xbox 360/PS3 version that was missing in the PC remaster. -
Language Options
Select English, German, French, or Spanish from the menu. -
Original Intro Videos
Restore the EA and Rogue Entertainment intro videos by settingUseOriginalIntroVideos = 1. -
Developer Console Re-enabled
Restores access to the original game's console (can be enabled in the game's settings). Default key: F2 -
Custom Save Path
Redirect save files viaCustomSavePathinVorpalFix.ini. -
Disable Winsock Initialization
Turn off legacy Quake 3 network startup.
Gameplay Options
SDL Controller Support
Adds support for PlayStation and Nintendo Switch controllers via SDL3.
-
Additional controller commands:
- Pressing the Left Stick while pressing any D-pad button will save the current weapon to that D-pad key.
- Pressing the Right Stick + 'A' will execute a quick load.
- Pressing the Right Stick + 'B' will execute a quick save.
- Pressing the Right Stick will center the view.
-
Gyro Aiming
Enables motion-controlled aiming using the controller's gyroscope for supported controllers (DualShock 4, DualSense, Switch Pro Controller).Enable with
GyroEnabled = 1inVorpalFix.ini.Note: If you experience gyro drift, place the controller on a stable surface for a few seconds to calibrate.
Tip: Press the Right Stick to quickly recenter your view while using gyro aiming.
-
Controller Icon Support
Xbox or PlayStation 3 controller icons are displayed in the menus when a controller is detected at startup.
Mouse Input
-
Camera Responsiveness
Adjust camera smoothing viaCameraSmoothingFactorfor improved responsiveness with high-DPI mouse. -
Raw Mouse Input
Improved precision by reading mouse movement directly, ignoring Windows sensitivity and acceleration.
Display Options
- Console-Style HUD Layout
Position the HUD as in the Xbox 360/PS3 versions.
- Letterbox Toggle
Disable cinematic bars during cutscenes.
- Borderless Fullscreen & VSync
Enable borderless mode and custom frame rate limits, including refresh rate matching.
Graphical Enhancements
- Field of View Correction
Auto-adjusts 4:3 FOV for widescreen displays.
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