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Fileb0x

a better customizable tool to embed files in go; also update embedded files remotely without restarting the server

Install / Use

/learn @UnnoTed/Fileb0x

README

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What is fileb0x?

A better customizable tool to embed files in go.

It is an alternative to go-bindata that have better features and organized configuration.

TL;DR

a better go-bindata


How does it compare to go-bindata?

Feature | fileb0x | go-bindata --------------------- | ------------- | ------------------ gofmt | yes (optional) | no golint | safe | unsafe gzip compression | yes | yes gzip decompression | yes (optional: runtime) | yes (on read) gzip compression levels | yes | no separated prefix / base for each file | yes | no (all files only) different build tags for each file | yes | no exclude / ignore files | yes (glob) | yes (regex) spread files | yes | no (single file only) unexported vars/funcs | yes (optional) | no virtual memory file system | yes | no http file system / handler | yes | no replace text in files | yes | no glob support | yes | no (walk folders only) regex support | no | yes (ignore files only) config file | yes (config file only) | no (cmd args only) update files remotely | yes | no


What are the benefits of using a Virtual Memory File System?

By using a virtual memory file system you can have access to files like when they're stored in a hard drive instead of a map[string][]byte you would be able to use IO writer and reader. This means you can read, write, remove, stat and rename files also make, remove and stat directories.

TL;DR

Virtual Memory File System has similar functions as a hdd stored files would have.

Features

  • [x] golint safe code output

  • [x] optional: gzip compression (with optional run-time decompression)

  • [x] optional: formatted code (gofmt)

  • [x] optional: spread files

  • [x] optional: unexporTed variables, functions and types

  • [x] optional: include multiple files and folders

  • [x] optional: exclude files or/and folders

  • [x] optional: replace text in files

  • [x] optional: custom base and prefix path

  • [x] Virtual Memory FileSystem - webdav

  • [x] HTTP FileSystem and Handler

  • [x] glob support - doublestar

  • [x] json / yaml / toml support

  • [x] optional: Update files remotely

  • [x] optional: Build tags for each file

License

MIT

Get Started

TL;DR QuickStart™

Here's the get-you-going in 30 seconds or less:

git clone https://github.com/UnnoTed/fileb0x.git
cd fileb0x
cd _example/simple
go generate
go build
./simple
  • mod.go defines the package as example.com/foo/simple
  • b0x.yaml defines the sub-package static from the folder public
  • main.go includes the comment //go:generate go run github.com/UnnoTed/fileb0x b0x.yaml
  • main.go also includes the import example.com/foo/simple/static
  • go generate locally installs fileb0x which generates ./static according to bax.yaml
  • go build creates the binary simple from package main in the current folder
  • ./simple runs the self-contained standalone webserver with built-in files from public
<details> <summary>How to use it?</summary>
1. Download
go get -u github.com/UnnoTed/fileb0x
2. Create a config file

First you need to create a config file, it can be *.json, *.yaml or *.toml. (* means any file name)

Now write into the file the configuration you wish, you can use the example files as a start.

json config file example b0x.json

yaml config file example b0x.yaml

toml config file example b0x.toml

3. Run

if you prefer to use it from the cmd or terminal edit and run the command below.

fileb0x YOUR_CONFIG_FILE.yaml

or if you wish to generate the embedded files through go generate just add and edit the line below into your main.go.

//go:generate fileb0x YOUR_CONFIG_FILE.yaml
</details> <details> <summary>What functions and variables fileb0x let me access and what are they for?</summary>

HTTP

var HTTP http.FileSystem
Type

http.FileSystem

What is it?

A In-Memory HTTP File System.

What it does?

Serve files through a HTTP FileServer.

How to use it?
// http.ListenAndServe will create a server at the port 8080
// it will take http.FileServer() as a param
//
// http.FileServer() will use HTTP as a file system so all your files
// can be avialable through the port 8080
http.ListenAndServe(":8080", http.FileServer(myEmbeddedFiles.HTTP))
</details> <details> <summary>How to use it with `echo`?</summary>
package main

import (
	"github.com/labstack/echo"
	"github.com/labstack/echo/engine/standard"
	// your embedded files import here ...
	"github.com/UnnoTed/fileb0x/_example/echo/myEmbeddedFiles"
)

func main() {
	e := echo.New()

	// enable any filename to be loaded from in-memory file system
	e.GET("/*", echo.WrapHandler(myEmbeddedFiles.Handler))

	// http://localhost:1337/public/README.md
	e.Start(":1337")
}
How to serve a single file through echo?
package main

import (
	"github.com/labstack/echo"

	// your embedded files import here ...
	"github.com/UnnoTed/fileb0x/_example/echo/myEmbeddedFiles"
)

func main() {
	e := echo.New()

	// read ufo.html from in-memory file system
	htmlb, err := myEmbeddedFiles.ReadFile("ufo.html")
	if err != nil {
		log.Fatal(err)
	}

	// convert to string
	html := string(htmlb)

	// serve ufo.html through "/"
	e.GET("/", func(c echo.Context) error {

		// serve as html
		return c.HTML(http.StatusOK, html)
	})

	e.Start(":1337")
}
</details> <details> <summary>Examples</summary>

simple example - main.go

echo example - main.go

package main

import (
	"log"
	"net/http"

  // your generaTed package
	"github.com/UnnoTed/fileb0x/_example/simple/static"
)

func main() {
	files, err := static.WalkDirs("", false)
	if err != nil {
		log.Fatal(err)
	}

	log.Println("ALL FILES", files)

  // here we'll read the file from the virtual file system
	b, err := static.ReadFile("public/README.md")
	if err != nil {
		log.Fatal(err)
	}

  // byte to str
  s := string(b)
  s += "#hello"

  // write file back into the virtual file system
  err := static.WriteFile("public/README.md", []byte(s), 0644)
  if err != nil {
    log.Fatal(err)
  }


	log.Println(string(b))

	// true = handler
	// false = file system
	as := false

	// try it -> http://localhost:1337/public/secrets.txt
	if as {
		// as Handler
		panic(http.ListenAndServe(":1337", static.Handler))
	} else {
		// as File System
		panic(http.ListenAndServe(":1337", http.FileServer(static.HTTP)))
	}
}
</details> <details> <summary>Update files remotely</summary>

Having to upload an entire binary just to update some files in a b0x and restart a server isn't something that i like to do...

How it works?

By enabling the updater option, the next time that you generate a b0x, it will include a http server, this http server will use a http basic auth and it contains 1 endpoint / that accepts 2 methods: GET, POST.

The GET method responds with a list of file names and sha256 hash of each file. The POST method is used to upload files, it creates the directory tree of a new file and then creates the file or it updates an existing file from the virtual memory file system... it responds with a ok string when the upload is successful.

How to update files remotely?
  1. First enable the updater option in your config file:
##################
## yaml example ##
##################

# updater allows you to update a b0x in a running server
# without having to restart it
updater:
  # disabled by default
  enabled: false

  # empty mode creates a empty b0x file with just the 
  # server and the filesystem, then you'll have to upload
  # the files later using the cmd:
  # fileb0x -update=http://server.com:port b0x.yaml
  #
  # it avoids long compile time
  empty: false

  # amount of uploads at the same time
  workers: 3

  # to get a username and password from a env variable
  # leave username and password blank (username: "")
  # then set your username and password in the env vars 
  # (no caps) -> fileb0x_username and fileb0x_password
  #
  # when using env vars, set it before generating a b0x 
  # so it can be applied to the updater server.
  username: "user" # username: ""
  passwo

Related Skills

View on GitHub
GitHub Stars636
CategoryDevelopment
Updated2mo ago
Forks49

Languages

Go

Security Score

100/100

Audited on Jan 24, 2026

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