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ComputeShaderDev

Proof of concept Compute Shader without using data packing in textures for input/output

Install / Use

/learn @UE4-OceanProject/ComputeShaderDev
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Completely dynamic weather simulation designed for runtime use! Thanks to Ignacio Garcia - Dorado and Daniel Aliaga!

This does not use data packing inside of textures, this uses structs that are created on the cpu and gpu (both must match)

Simulation code contained in the WeatherSimulation.usf file belongs to: https://github.com/igarciad/weather_simulation License is available in : LICENSE_2 or via the github link above

View on GitHub
GitHub Stars49
CategoryDevelopment
Updated1y ago
Forks15

Languages

C++

Security Score

60/100

Audited on Mar 18, 2025

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