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Treacherous

A Godot tool for creating cell-based procedurally generated maps

Install / Use

/learn @TreacherousDev/Treacherous
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Treacherous

A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata.

View the Technical Documentation here.

A. Roguelike Dungeons

Dungeons

B. Caverns

Caverns

C. Mazes

Mazes

WIP

Please note that this resource is still in development and some key functionalities are still missing.

View on GitHub
GitHub Stars52
CategoryDevelopment
Updated4mo ago
Forks5

Languages

GDScript

Security Score

97/100

Audited on Nov 19, 2025

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