Treacherous
A Godot tool for creating cell-based procedurally generated maps
Install / Use
/learn @TreacherousDev/TreacherousREADME
Treacherous
A family of cellular procedural generation algorithms powered by probabilistic, context-sensitive tree automata.
View the Technical Documentation here.
A. Roguelike Dungeons
B. Caverns
C. Mazes
WIP
Please note that this resource is still in development and some key functionalities are still missing.
