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ViRe

A open-source VR mocap studio built in Unity

Install / Use

/learn @TrackLab/ViRe

README

<p> <img width="320" src="https://user-images.githubusercontent.com/35671643/120828538-ee438e80-c55c-11eb-873e-6e81807a357b.png" alt="ViRe logo" /> <br/> <em>ViRe is an open-source VR mocap studio built in Unity</em> </p> <br /> <img width="420" src="https://user-images.githubusercontent.com/35671643/120828443-d1a75680-c55c-11eb-98a9-0e1a459c6636.png" alt="ViRe avatar" /> <br />

ViRe can be used by anyone who wants to record motion but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe uses SteamVR, the industry-standard environment supporting all kinds of VR Headsets.

We made a video to showcase and explain ViRe. Simply click on the YouTube logo to watch it. The video is a little outdated compared to ViRe's current style, but the general explanations still apply

<a href="https://www.youtube.com/watch?v=TfnD7U9Bu2g" target="_blank"> <img width="220" src="https://upload.wikimedia.org/wikipedia/commons/b/b8/YouTube_Logo_2017.svg" alt="View ViRe announcement video on YouTube"/> </a>

ViRe is supported on the following headsets

<img width="128" alt="HTC Vive logo" src="https://upload.wikimedia.org/wikipedia/commons/f/f2/Vive-logo.png"/> <img width="128" alt="Valve Index logo" src="https://upload.wikimedia.org/wikipedia/commons/b/bc/Valve_Index_logo.svg" /> <img width="256" alt="Meta Quest logo" src="https://upload.wikimedia.org/wikipedia/commons/3/36/Meta_Quest_logo.svg" /> <br />

It likely works on other headsets, but you might experience issues like unbound controller buttons. Got a headset we don't list? Tell us!

ViRe is currently in Beta

While most features are implemented, bugs are still abound.

As we're polishing things up for a "production" release, we really need to hear from you on the features we support and how well things are working.

Please reach out to us!

Support ViRe

ViRe is a two-dev project built in our spare time. We really appreciate you sticking around for the (slow) process and thank you for considering (or maybe actively) contributing.

Whether it's bugs, feature ideas, headset test results, or questions, we'd love to hear from you on our Discord server at the link below.

Actually, if you do find bugs, we'd also love it if you file an issue here on GitHub!

You can also support ViRe by donating on Patreon

<a href="https://www.patreon.com/tracklab" target="_blank"> <img alt="Patreon Link" width="128" src="https://upload.wikimedia.org/wikipedia/commons/5/5a/Patreon_logomark.svg"> </a>

Talk to us

Join our Discord server for all things ViRe (and other stuff, too).

<a href="https://discord.gg/8yzVHS7XUF" target="_blank"> <img width="100" src="https://cdn.prod.website-files.com/6257adef93867e50d84d30e2/653714c174fc6c8bbea73caf_636e0a69f118df70ad7828d4_icon_clyde_blurple_RGB.svg" alt="Discord Link"/> </a>

Feature development

Built on Unity 6000.0.34f1 LTS

| Feature | Status | | ----------------------------------------------|:-------------:| | Motion tracking via controllers and headset via SteamVR | ✔ Working | | Recording to a BVH file format. Usable in Blender and other BVH supporting programs | ✔ Working | | Spectator camera | ✔ Working | | Audio player | ✔ Working | | VR compatible menu | ✔ Working | | HTC Vive headset support | ✔ Working | | Oculus headset support | ✔ Working | | Valve Index headset support | 🧪 Testing (talk to us) | | Motion tracking via Vive trackers | 🧪 Testing (talk to us) | | Procedural leg movement w/o Vive trackers | ✔ Working | | Windows support | ✔ Working | | Linux support | ✔ Working |

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Licensed under GNU GPL 3.0

View on GitHub
GitHub Stars215
CategoryCustomer
Updated2mo ago
Forks8

Languages

C#

Security Score

100/100

Audited on Jan 23, 2026

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