NeuralNetworkRacing
Neural networks race (demo)
Install / Use
/learn @TomasBrezina/NeuralNetworkRacingREADME
NeuralNetworkRacing (demo)
[!NOTE]
I decided to remake this old project from scratch in C# and Godot, turning it into a sandbox simulation game. I've added new features like a track editor and neural network editor, with more to come! If you'd like to support me, please wishlist AI Learns To Drive on Steam 💖
Neural network learns how to drive a car on a track. Simple 2D simulation with pyglet & numpy.
https://user-images.githubusercontent.com/46631861/161601803-30c7b0d2-ae7f-4145-b3fa-95378e36cd19.mp4
[!WARNING] This code is a product of my early programming days. I've refactored it, but it might not align with current best practices.
▶️️ HOW TO RUN?
Install packages
pip install -r requirements.txt
https://github.com/TomasBrezina/NeuralNetworkRacing/blob/e6ff65a77d38f0cdad01690a0a770a9eb9c2da2a/requirements.txt#L1-L3
Run main file
Should work with Python 3.0 and higher.
For example:
py -3.10 .\__main__.py
Or use a virtual environment.
Config (Optional)
config.json
{
"width": 1280
"height": 720
"friction": 0.1
"render_timestep": 0.025 // time between frames in seconds - 0.025s = 40 FPS
"timeout_seconds": 30 // maximum time for each gen
"population": 40 // number of cars
"mutation_rate": 0.6 // mutation rate after gen
}
default_nn_config.json - Default car config for new saves.
{
"name" : "test"
"acceleration": 1
"friction": 0.95
"max_speed": 30
"rotation_speed": 4
"shape": [6, 4, 3, 2] // neural network shape - do not change first and last layer
"max_score": 0
"gen_count": 0
}
🕸️ NEURAL NETWORK

🧬 EVOLUTION
Best cars in each generation are chosen to be the parents of the next, slightly mutated generation.
🏎️ ENVIROMENT & TRACK GENERATION
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⚖️ LICENSE
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

