Flash2Cocos2D
Library to import animations made in Flash to Cocos2D
Install / Use
/learn @TheDamArmada/Flash2Cocos2DREADME
FlashToCocos2D
This tool provides a fast way of reusing animations made in Flash CS in Cocos2D projects. A minimaly tweaked version of the amazing exporter by Grapefrukt provides a way to export all the animation information (position, rotation, scale) of a Flash made character to xml. The FlashToCocos iOS library reads those xml files and recreates the characters in Cocos2D.
<h2>Basic workflow:</h2> <h3>FLASH SIDE:</h3> - create your character in Flash - create as many animations a needed - every animation has to have a keyframe labeled with an unique name. IE: "*dancing*", "*running*"... - to launch custom events during an animation, you can use keyframes labels prefixed with @. IE: "*@launchSound*" - select 'Export for Actionscript' for your character MovieClip - add the Grapefukrt exporting code on the first frame:```actionscript
import com.grapefrukt.exporter.simple.SimpleExport;
import com.grapefrukt.exporter.extractors.*;
// change robot for whatever name you want to use
var export:SimpleExport = new SimpleExport(this, "robot");
// change RobotCharacterMc for whatever name you MovieClip is in the library
export.textures.add(TextureExtractor.extract(new RobotCharacterMc));
AnimationExtractor.extract(export.animations, new RobotCharacterMc);
export.export();
```
- publish
- on the top left corner click on "click to output"
- save the zip file
- unzip the zip file
- start a Cocos2D project
- enabled ARC following this instructions
- add the FlashToCocos Library
- add the TBXML Library
- add the results of unzipping the file created from Flash
-(FTCharacter) characterFromXMLFile:(NSString *)xmlFileName
Reads and XML, loads texture and returns a FTCCharacter.<br/> IE: <code>FTCharacter *robot = [FTCharacter characterFromXMLFile:@"robot"]</code>
<h3>Instance Methods</h3><code>-(void) playAnimation:(NSString *)animation loop:(BOOL)loops wait:(BOOL)waits</code>
Starts playing the specified animation. It will loop it if specified. The wait parameter indicates if this animation should wait for the previous one to finish before start playing.
<code>-(void) stopAnimation</code>
Stops the current animation being played.
<code>-(void) pauseAnimation</code>
Pauses the current animation.
<code>-(void) resumeAnimation</code>
Resumes the current paused animation.
<code>-(void) playFrame:(int)_frameIndex fromAnimation:(NSString *)_animationId</code>
Sets the character to the specified frame for the specified animation.
Related Skills
node-connect
352.2kDiagnose OpenClaw node connection and pairing failures for Android, iOS, and macOS companion apps
frontend-design
111.1kCreate distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
openai-whisper-api
352.2kTranscribe audio via OpenAI Audio Transcriptions API (Whisper).
qqbot-media
352.2kQQBot 富媒体收发能力。使用 <qqmedia> 标签,系统根据文件扩展名自动识别类型(图片/语音/视频/文件)。
