MaterialComponents
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Install / Use
/learn @TessGadd/MaterialComponentsREADME
MaterialComponents version 1
Easily create, use and modify various Material Design components using this simple module. All of the components are design according to eh Material Design Guidelines — hopefully making your prototyping life a little easier.
— FULL DISCLOSURE —
- While I tried to follow the Material Design guidelines as closely as possible — I probably made a mistake here or there where it doesn’t follow the guidelines exactly.
- This is my first module that I have shared — and there are still lots (x100) of bugs, especially where icons are involved.
This version contains
- Color
- FlatButton
- RaisedButton
- FAB
- Checkboxes
- Radio Buttons
- Switch
- TextField (frankenstiend from Jordan Robert Dobson's InputField)
- TextField_Validation (frankenstiend from Jordan Robert Dobson's InputField)
- TextArea (frankenstiend from Jordan Robert Dobson's InputField and Blaine Billingsley's Autogrow)
- TextField_Dropdown
- AppBar
installation:
- put the MaterialComponents.coffee in the 'modules' folder of your prototype.
- in your prototype in Framer, add: MaterialComponents = require 'MaterialComponents'
- create components by just going: button = new MaterialComponents.RaisedButton
Enjoy! and let me know if you find any bugs, x
