RenderDragonSourceCodeInv
Reverse render dragon shaders source code from .bin file. REBORN
Install / Use
/learn @SurvivalApparatusCommunication/RenderDragonSourceCodeInvREADME
RenderDragonSourceCodeInv
Reverse render dragon shaders source code from .bin file
REBORN
Building
Recommended to build on Windows, because bgfx shaderc does not support compiling Direct3D shaders on other platforms
Windows
- Run
setup_build_environment.bat. This script will automatically download MaterialBinTool with shaderc and the data used to build materials. - Run
build.batwithout arguments to build all materials for all platforms, or use arguments to specify which materials and platforms to build.
The available arguments are:
-t, --threads: Specifies the number of threads to use for compilation. The default value is 1.
-p, --platform: Specifies one or more target platforms. If not specified, build for all platforms.
-m, --material: Specifies one or more materials to build. If not specified, build all materials.
--debug: Enables debug information.
Examples:
Build all materials for all platforms:
./build.bat
Build RenderChunk and Sky for Windows and Android:
./build.bat -p Windows Android -m RenderChunk Sky
View on GitHub90/100
GitHub Stars33
CategoryDevelopment
Updated1mo ago
Forks7
Languages
Scala
Security Score
Audited on Feb 28, 2026
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