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AddressablesManager

Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object container. Auto reorganize and structure selected assets into unity based folder, for example texture,audio,video ,mesh found within any selected folder and or recursive folders within and moves it to global Asset Folder AssetData for ease optional but recomended.Finally Creates and updates a relevant group in addressable groups as per folder assets contains and selected options.Adressable Manager then Easily instantiate and track asset via async operation. uses unitask instead of system.threading to make it compatible with webgl.

Install / Use

/learn @SujanDuttaMishra/AddressablesManager
About this skill

Quality Score

0/100

Supported Platforms

Universal

Related Skills

View on GitHub
GitHub Stars27
CategoryContent
Updated3mo ago
Forks8

Languages

C#

Security Score

87/100

Audited on Dec 8, 2025

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