SkillAgentSearch skills...

VolumeRender

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.

Install / Use

/learn @StarsX/VolumeRender
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

VolumeRender

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering using our novel ray marching with for an external volume texture with mesh occlusion.

Cloud

Hot keys:

[F1] show/hide FPS

[A] play/stop animation

[M] show/hide mesh

[←][→] toggle ray-marching methods

[Space] pause/play animation

Prerequisite: https://github.com/StarsX/XUSG

View on GitHub
GitHub Stars31
CategoryDevelopment
Updated3mo ago
Forks4

Languages

C

Security Score

92/100

Audited on Dec 10, 2025

No findings