ParticleEmitter
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.
Install / Use
/learn @StarsX/ParticleEmitterREADME
ParticleEmitter
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tessellations. The fluid is simulated by SPH using my prefix-sum bin sorting.

Hot keys:
[F1] show/hide FPS
[Space] pause/play animation
Prerequisite: https://github.com/StarsX/XUSGCore
Related Skills
product-manager-skills
52PM skill for Claude Code, Codex, Cursor, and Windsurf: diagnose SaaS metrics, critique PRDs, plan roadmaps, run discovery, and coach PM career transitions.
pm
PM Agent Rule This rule is triggered when the user types `@pm` and activates the Product Manager agent persona.
devplan-mcp-server
3MCP server for generating development plans, project roadmaps, and task breakdowns for Claude Code. Turn project ideas into paint-by-numbers implementation plans.
