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MSFallback

Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

Install / Use

/learn @StarsX/MSFallback
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

MSFallback

Meshlet culling by a layer of interface with amplification-shader and mesh-shader fallback implementations using compute and vertex shaders. All API calls are unified with the fallback layer, and the native and fallback paths can be switched by EnableNativeMeshShader().

Hot keys:

[P] pipeline type switch

[C] camera switch

Prerequisite: https://github.com/StarsX/XUSG

View on GitHub
GitHub Stars11
CategoryDevelopment
Updated1mo ago
Forks0

Languages

C

Security Score

95/100

Audited on Feb 19, 2026

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