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Masonry

Harness the power of AutoLayout NSLayoutConstraints with a simplified, chainable and expressive syntax. Supports iOS and OSX Auto Layout

Install / Use

/learn @SnapKit/Masonry
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Masonry Build Status Coverage Status Carthage compatible Pod Version

Masonry is still actively maintained, we are committed to fixing bugs and merging good quality PRs from the wider community. However if you're using Swift in your project, we recommend using SnapKit as it provides better type safety with a simpler API.

Masonry is a light-weight layout framework which wraps AutoLayout with a nicer syntax. Masonry has its own layout DSL which provides a chainable way of describing your NSLayoutConstraints which results in layout code that is more concise and readable. Masonry supports iOS and Mac OS X.

For examples take a look at the Masonry iOS Examples project in the Masonry workspace. You will need to run pod install after downloading.

What's wrong with NSLayoutConstraints?

Under the hood Auto Layout is a powerful and flexible way of organising and laying out your views. However creating constraints from code is verbose and not very descriptive. Imagine a simple example in which you want to have a view fill its superview but inset by 10 pixels on every side

UIView *superview = self.view;

UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];

UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);

[superview addConstraints:@[

    //view1 constraints
    [NSLayoutConstraint constraintWithItem:view1
                                 attribute:NSLayoutAttributeTop
                                 relatedBy:NSLayoutRelationEqual
                                    toItem:superview
                                 attribute:NSLayoutAttributeTop
                                multiplier:1.0
                                  constant:padding.top],

    [NSLayoutConstraint constraintWithItem:view1
                                 attribute:NSLayoutAttributeLeft
                                 relatedBy:NSLayoutRelationEqual
                                    toItem:superview
                                 attribute:NSLayoutAttributeLeft
                                multiplier:1.0
                                  constant:padding.left],

    [NSLayoutConstraint constraintWithItem:view1
                                 attribute:NSLayoutAttributeBottom
                                 relatedBy:NSLayoutRelationEqual
                                    toItem:superview
                                 attribute:NSLayoutAttributeBottom
                                multiplier:1.0
                                  constant:-padding.bottom],

    [NSLayoutConstraint constraintWithItem:view1
                                 attribute:NSLayoutAttributeRight
                                 relatedBy:NSLayoutRelationEqual
                                    toItem:superview
                                 attribute:NSLayoutAttributeRight
                                multiplier:1
                                  constant:-padding.right],

 ]];

Even with such a simple example the code needed is quite verbose and quickly becomes unreadable when you have more than 2 or 3 views. Another option is to use Visual Format Language (VFL), which is a bit less long winded. However the ASCII type syntax has its own pitfalls and its also a bit harder to animate as NSLayoutConstraint constraintsWithVisualFormat: returns an array.

Prepare to meet your Maker!

Heres the same constraints created using MASConstraintMaker

UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);

[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
    make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
    make.left.equalTo(superview.mas_left).with.offset(padding.left);
    make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
    make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];

Or even shorter

[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
    make.edges.equalTo(superview).with.insets(padding);
}];

Also note in the first example we had to add the constraints to the superview [superview addConstraints:.... Masonry however will automagically add constraints to the appropriate view.

Masonry will also call view1.translatesAutoresizingMaskIntoConstraints = NO; for you.

Not all things are created equal

.equalTo equivalent to NSLayoutRelationEqual

.lessThanOrEqualTo equivalent to NSLayoutRelationLessThanOrEqual

.greaterThanOrEqualTo equivalent to NSLayoutRelationGreaterThanOrEqual

These three equality constraints accept one argument which can be any of the following:

1. MASViewAttribute

make.centerX.lessThanOrEqualTo(view2.mas_left);

MASViewAttribute | NSLayoutAttribute ------------------------- | -------------------------- view.mas_left | NSLayoutAttributeLeft view.mas_right | NSLayoutAttributeRight view.mas_top | NSLayoutAttributeTop view.mas_bottom | NSLayoutAttributeBottom view.mas_leading | NSLayoutAttributeLeading view.mas_trailing | NSLayoutAttributeTrailing view.mas_width | NSLayoutAttributeWidth view.mas_height | NSLayoutAttributeHeight view.mas_centerX | NSLayoutAttributeCenterX view.mas_centerY | NSLayoutAttributeCenterY view.mas_baseline | NSLayoutAttributeBaseline

2. UIView/NSView

if you want view.left to be greater than or equal to label.left :

//these two constraints are exactly the same
make.left.greaterThanOrEqualTo(label);
make.left.greaterThanOrEqualTo(label.mas_left);

3. NSNumber

Auto Layout allows width and height to be set to constant values. if you want to set view to have a minimum and maximum width you could pass a number to the equality blocks:

//width >= 200 && width <= 400
make.width.greaterThanOrEqualTo(@200);
make.width.lessThanOrEqualTo(@400)

However Auto Layout does not allow alignment attributes such as left, right, centerY etc to be set to constant values. So if you pass a NSNumber for these attributes Masonry will turn these into constraints relative to the view’s superview ie:

//creates view.left = view.superview.left + 10
make.left.lessThanOrEqualTo(@10)

Instead of using NSNumber, you can use primitives and structs to build your constraints, like so:

make.top.mas_equalTo(42);
make.height.mas_equalTo(20);
make.size.mas_equalTo(CGSizeMake(50, 100));
make.edges.mas_equalTo(UIEdgeInsetsMake(10, 0, 10, 0));
make.left.mas_equalTo(view).mas_offset(UIEdgeInsetsMake(10, 0, 10, 0));

By default, macros which support autoboxing are prefixed with mas_. Unprefixed versions are available by defining MAS_SHORTHAND_GLOBALS before importing Masonry.

4. NSArray

An array of a mixture of any of the previous types

make.height.equalTo(@[view1.mas_height, view2.mas_height]);
make.height.equalTo(@[view1, view2]);
make.left.equalTo(@[view1, @100, view3.right]);

Learn to prioritize

.priority allows you to specify an exact priority

.priorityHigh equivalent to UILayoutPriorityDefaultHigh

.priorityMedium is half way between high and low

.priorityLow equivalent to UILayoutPriorityDefaultLow

Priorities are can be tacked on to the end of a constraint chain like so:

make.left.greaterThanOrEqualTo(label.mas_left).with.priorityLow();

make.top.equalTo(label.mas_top).with.priority(600);

Composition, composition, composition

Masonry also gives you a few convenience methods which create multiple constraints at the same time. These are called MASCompositeConstraints

edges

// make top, left, bottom, right equal view2
make.edges.equalTo(view2);

// make top = superview.top + 5, left = superview.left + 10,
//      bottom = superview.bottom - 15, right = superview.right - 20
make.edges.equalTo(superview).insets(UIEdgeInsetsMake(5, 10, 15, 20))

size

// make width and height greater than or equal to titleLabel
make.size.greaterThanOrEqualTo(titleLabel)

// make width = superview.width + 100, height = superview.height - 50
make.size.equalTo(superview).sizeOffset(CGSizeMake(100, -50))

center

// make centerX and centerY = button1
make.center.equalTo(button1)

// make centerX = superview.centerX - 5, centerY = superview.centerY + 10
make.center.equalTo(superview).centerOffset(CGPointMake(-5, 10))

You can chain view attributes for increased readability:

// All edges but the top should equal those of the superview
make.left.right.and.bottom.equalTo(superview);
make.top.equalTo(otherView);

Hold on for dear life

Sometimes you need modify existing constraints in order to animate or remove/replace constraints. In Masonry there are a few different approaches to updating constraints.

1. References

You can hold on to a reference of a particular constraint by assigning the result of a constraint make expression to a local variable or a class property. You could also reference multiple constraints by storing them away in an array.

// in public/private interface
@property (nonatomic, strong) MASConstraint *topConstraint;

...

// when making constraints
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
    self.topConstraint = make.top.equalTo(superview.mas_top).with
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GitHub Stars18.3k
CategoryCustomer
Updated33m ago
Forks3.2k

Languages

Objective-C

Security Score

95/100

Audited on Mar 23, 2026

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