TestToolKit
Unity test toolkit with built-in GUID, prefab, and scene validation via Editor + NUnit tests.
Install / Use
/learn @SinlessDevil/TestToolKitREADME
🧪 TestToolKit for Unity
A lightweight Unity Editor tool for running and managing Edit Mode tests. Built to simplify local test workflows and ensure project integrity through key validation checks.

✨ Features
- 🧩 Simple GUI for launching Edit Mode tests from the Unity Editor
- ⚙️ Toggle Tests via
[Ignore]attribute directly in the code - 🧼 Quick Filtering: isolate or enable only relevant checks
✅ Built-in Tests
| Category | Description |
|---------------------|--------------------------------------------------------------|
| 🔁 GUID Validator | Detects duplicate GUIDs in .meta files |
| 🧱 Resources Checker | Finds prefabs with missing scripts in Resources/ folder |
| 🎭 Scene Validator | Checks for broken scenes: missing prefabs, components, etc. |
📦 Installation
Simply clone or copy the folder into your Unity project (recommended under Plugins/ or Editor/).
The tool is accessible via Tools > TestToolKit.
| Test Name | Purpose |
| ---------------------------------- | -------------------------------------------------------------------------------------------------------------------------------|
| ✅ GuidDuplicationTest | Ensures all .meta files have unique GUIDs. Prevents asset conflicts. |
| ✅ ResourcesPrefabValidationTests | Checks all prefabs in Resources/ folder for missing scripts or broken links. |
| ✅ SceneValidationTests | Validates all scenes in the project for: <br>• Missing scripts <br>• Missing prefab references <br>• Serialized null fields |
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