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HyperTemplate

A flexible hyper casual project template with several useful utilities!

Install / Use

/learn @SinanErmis/HyperTemplate
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

HyperTemplate

A flexible hyper casual project template including some useful stuff.

Installation

  • Clone this project.
  • Open it via Unity Hub (recommended versions: 2021.1.4f1 or higher)
  • Enjoy!

Dependencies

All dependencies are auto-installing via Unity Package Manager, you don't need to do anything. License files can be found under relative directories.

Main Features & Workflow

HyperTemplate uses one-scene setup. There are 2 main workflow that I am using:

  1. Unique Levels
  2. Unique Mechanics

Unique Levels workflow allows you to make every level unique - different mechanics, different obstacles for every level. Every level must be made by hand and must be stored as prefab. Place your mechanic inside that prefab and store your levels inside LevelManager.

Unique Mechanics workflow allows you to simply create mechanics, add some randomness factor and every level would be created randomly during runtime. Add your mechanics to scene and store them inside MechanicManager.

To-do list

To-do list moved into Projects section!

View on GitHub
GitHub Stars59
CategoryDevelopment
Updated22d ago
Forks12

Languages

C#

Security Score

100/100

Audited on Mar 17, 2026

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