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Shimage

Nodebased Photo Editor with Godot and C#

Install / Use

/learn @SimonStorlSchulke/Shimage
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Shimage

A Photo Editor with a Filter Stack. Based on Shaders to work in Realtime. Written in C# and GLSL with Godot. See Releases. The Layers-Rewrite Branch is WIP and supports multiple Projects, Layers with Realtime Filters, Blendmodes and basic Transform Tools.

Saving Images is based on Coldragons ShaderToImage

shimage Layers-Rewrite Branch (wip)

img master Branch

Ideas

  • More Filters
    • RGB Curves(UI ?))
    • Gausian Blur? Tilt Shift...
      • allows Bloom (Blur with lum Threshold)
  • Masks
    • Mask drawing
  • Overlay Images (Blendmode, Scale, Rot, Pos, Mask)
    • Blendmodes: Normal, Multiply, Add, Subtract, Divide, Overlay, Screen
  • Procedural Textures
  • Presets
  • Batch Processing
View on GitHub
GitHub Stars4
CategoryDevelopment
Updated1y ago
Forks1

Languages

C#

Security Score

70/100

Audited on Jan 24, 2025

No findings