Shimage
Nodebased Photo Editor with Godot and C#
Install / Use
/learn @SimonStorlSchulke/ShimageREADME
Shimage
A Photo Editor with a Filter Stack. Based on Shaders to work in Realtime. Written in C# and GLSL with Godot. See Releases. The Layers-Rewrite Branch is WIP and supports multiple Projects, Layers with Realtime Filters, Blendmodes and basic Transform Tools.
Saving Images is based on Coldragons ShaderToImage
Layers-Rewrite Branch (wip)
master Branch
Ideas
- More Filters
- RGB Curves(UI ?))
- Gausian Blur? Tilt Shift...
- allows Bloom (Blur with lum Threshold)
- Masks
- Mask drawing
- Overlay Images (Blendmode, Scale, Rot, Pos, Mask)
- Blendmodes: Normal, Multiply, Add, Subtract, Divide, Overlay, Screen
- Procedural Textures
- Presets
- Batch Processing
