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Astray

Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games

Install / Use

/learn @SiENcE/Astray
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Astray

License: Zlib

Astray is a robust Lua library for procedural generation of mazes, rooms, and dungeons. It provides a flexible system for creating diverse layouts suitable for dungeon crawlers, roguelikes, and other games requiring procedural map generation.

<p align="center"> <a href="https://raw.githubusercontent.com/SiENcE/astray/master/sample.png"> <img border="0" src="https://raw.githubusercontent.com/SiENcE/astray/master/sample.png"> </a> </p>

Features

  • Procedural maze generation using modified depth-first search
  • Customizable room placement and connection
  • Configurable parameters for dungeon characteristics:
    • Corridor density and sparseness
    • Room size and quantity
    • Dead end frequency
    • Direction change probability
  • ASCII map output with customizable tiles
  • Support for different cell types (corridors, rooms, doors)

Installation

  1. Copy the Astray folder to your project:
git clone https://github.com/SiENcE/astray.git
  1. Include the library in your Lua code:
local astray = require('astray')

Quick Start

local astray = require('astray')

-- Initialize generator with desired parameters
-- Note: Astray generates uneven-sized maps (e.g., 39x39 from 40x40 input)
local height, width = 40, 40
local generator = astray.Astray:new(
    width/2-1,                -- Map width
    height/2-1,               -- Map height
    30,                       -- Change direction modifier (1-30)
    70,                       -- Sparseness modifier (25-70)
    50,                       -- Dead end removal modifier (50-99)
    astray.RoomGenerator:new( -- Room generator configuration
        4,                    -- Number of rooms
        2, 4,                -- Min/Max room width
        2, 4                 -- Min/Max room height
    )
)

-- Generate dungeon
local dungeon = generator:Generate()

-- Convert to ASCII tiles
local tiles = generator:CellToTiles(dungeon)

-- Print the dungeon
for y = 0, #tiles[1] do
    local line = ''
    for x = 0, #tiles do
        line = line .. tiles[x][y]
    end
    print(line)
end

Configuration

Astray Constructor Parameters

Astray:new(width, height, changeDirectionMod, sparsenessMod, deadEndRemovalMod, roomGenerator)

| Parameter | Range | Description | |-----------|-------|-------------| | width | > 0 | Width of the dungeon in even numbers (map will be uneven) | | height | > 0 | Height of the dungeon in even numbers (map will be uneven) | | changeDirectionMod | 1-30 | Higher values create more winding corridors | | sparsenessMod | 25-70 | Higher values create more open layouts | | deadEndRemovalMod | 50-99 | Higher values remove more dead ends |

Room Generator Parameters

RoomGenerator:new(rooms, minWidth, maxWidth, minHeight, maxHeight)

| Parameter | Description | |-----------|-------------| | rooms | Number of rooms to generate | | minWidth | Minimum room width | | maxWidth | Maximum room width | | minHeight | Minimum room height | | maxHeight | Maximum room height |

Customizing Tiles

You can customize the appearance of generated dungeons by providing a tile mapping:

local symbols = {
    Wall = '#',
    Empty = ' ',
    DoorN = '|',
    DoorS = '|',
    DoorE = '-',
    DoorW = '-'
}

local tiles = generator:CellToTiles(dungeon, symbols)

Example Output

Map size=       39      39
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓▓                 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓   |       ▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓ |   |       ▓   ▓▓▓▓▓▓▓
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▓▓▓▓▓▓▓▓▓       |       | ▓▓▓ ▓▓▓▓▓   ▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓       ▓ ▓▓▓ ▓▓▓▓▓▓▓ ▓
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License

Distributed under the zlib/libpng License. See LICENSE for more information.

Contributing

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-feature)
  3. Commit your changes (git commit -m 'Add amazing feature')
  4. Push to the branch (git push origin feature/amazing-feature)
  5. Open a Pull Request

Acknowledgments

This work is based on various dungeon generation techniques and algorithms:

Support

For issues, questions, or contributions, please visit the GitHub repository.

Author

Florian Fischer

Related Skills

View on GitHub
GitHub Stars183
CategoryContent
Updated3d ago
Forks13

Languages

Lua

Security Score

100/100

Audited on Mar 27, 2026

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