SeriousSamGLWeapons
Technical demo of using OpenGL 3.3 shaders in vanilla Serious Sam game (for weapon models rendering)
Install / Use
/learn @SeriousAlexej/SeriousSamGLWeaponsREADME
SeriousSamGLWeapons
<p align="center"> <img src="https://raw.githubusercontent.com/SeriousAlexej/SeriousSamGLWeapons/master/Screen/pew.png"> </p>Technical demo of using OpenGL 3.3 shaders in vanilla Serious Sam game (for weapon models rendering)
This is a small modification for vanilla Serious Sam The Second Encounter v1.07 Which uses OpenGL 3.3 shaders for rendering Laser weapon.
Obviously, it does not work on DirectX, but thats ok, there is no use in supporting dead technologies anyway :)
INSTALLATION
Binary release can be found here: https://drive.google.com/file/d/1MJvkQhirUDv7-hnCk-m5IYO6w-u6aHjn/view?usp=sharing
Unpack in root directory of your Serious Sam. You might want to make a backup of your Classes folder, if you have it unpacked. This mod changes Classes/Player.ecl file.
COMPILING
Sources here are provided with Visual Studio 6.0 project files, but the sources itself are compatible and tested with Visual Studio toolchain v140 (2015).
WARNING
This mod is not well tested, but has been confirmed to work on multiple NVIDIA cards.
License
This modification uses GPL v3, for more info, read file LICENSE
3rd Party notice
glew - Modified BSD license glm - Modified MIT license SeriousEngine - GPL v2 license stb_image - public domain
