Skirmish
Game and prototypes with SharpDX and Directx 11
Install / Use
/learn @Selinux24/SkirmishREADME
Skirmish
Game and prototypes with SharpDX and Directx 11
What is it?
Skirmish is a collection of projects created for testing a simple game engine, that is being built tailor-made for a real game.
What contains?
There are several prototypes:
1 - SpriteDrawing
Sprite tests

2 - ModelDrawing
Particle drawing test

3 - SceneTest
3.0 - Scene navigation test

3.1 - Materials test

3.2 - Ocean shader test

3.3 - Stencil pass test

3.4 - Full scene test with all posible drawing components

4 - Collada
Modular dungeon tests

5 - Skybox
Little scene with skybox, particles, triangle picking and first person navigation

6 - Terrain
Medium secen with skybox, instanced components, navigation and RTS style input capture

7 - Deferred
Deferred rendering tests and crowd navigation test

8 - Heightmap
Big scene with skyscattering component

9 - Animation
Animation controller tests

10 - Instancing
Skinned instancing test

Game Logic
Turn based RPG game logic tests

Credits
This project contains a full c# conversion of the Detour & Recast libraries of Mikko Mononen:
copyright (c) 2009 Mikko Mononen memon@inside.org.
Thanks a lot, Mikko. You are a genius!
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