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WARNOUltiMod

Comprehensive WARNO Mod Creator

Install / Use

/learn @Samy109/WARNOUltiMod
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

WARNO Mod Maker

WARNO Mod Maker is a comprehensive Java Swing application designed for advanced editing of WARNO game files (NDF format). Built with the sleek FlatLaf dark UI theme, it offers a professional modding experience with enterprise-grade features for both casual tinkerers and advanced modders. Edit units, weapons, ammunition, buildings, and more with surgical precision and powerful automation tools.

<img width="1283" height="713" alt="image" src="https://github.com/user-attachments/assets/fea700cf-2f9a-48a8-bc1d-ab7df72dad56" />

🚀 Core Features

📁 Comprehensive NDF File Support

  • 25+ File Types: UniteDescriptor, WeaponDescriptor, Ammunition, MissileDescriptors, BuildingDescriptors, EffetsSurUnite, SoundDescriptors, WeaponSoundHappenings, DamageResistance, FireDescriptor, SmokeDescriptor, and many more
  • Multi-Tab Interface: Work with multiple files simultaneously with intelligent tab management
  • Cross-File Integrity: Advanced validation system ensures references between files remain valid

⚡ Advanced Mass Editing System

  • Smart Property Discovery: Automatically scans and categorizes all editable properties
  • Multiple Operation Types: Set, Add, Multiply, Percentage Change with precision control
  • Wildcard Paths: Use ModulesDescriptors[*].PropertyName for bulk operations across all modules
  • Indexed Access: Target specific modules with ModulesDescriptors[4].MaxSpeed
  • Tag-Based Filtering: Filter units by tags like Infantry, Elite, Recon, Tank for precise targeting
  • Unit Name Filtering: Apply changes to units matching specific name patterns

🏷️ Intelligent Tag & Order Management

  • Bulk Tag Operations: Add/remove tags across multiple units simultaneously
  • Order System Management: Modify BasicOrders and AdvancedOrders for unit capabilities
  • Tag-Based Filtering: Use tags to create targeted modification groups
  • Smart Tag Discovery: Automatically discovers existing tags from loaded files

💾 Professional Profile System

  • JSON-Based Profiles: Save complete modification sets as reusable profiles
  • Change Tracking: Full history of all modifications with timestamps and details
  • Auto-Migration: Intelligent path correction when game updates change file structure
  • Profile Sharing: Export and import profiles for community sharing
  • Validation: Comprehensive validation before applying profiles to prevent conflicts

🔧 Advanced Entity Creation System

  • Complete Entity Creation: Create new units across multiple files with proper cross-references
  • Dynamic Template Learning: Learns from existing entities to create realistic templates
  • Cross-File Dependencies: Automatically handles UniteDescriptor → WeaponDescriptor → Ammunition chains
  • GUID Management: Generates unique GUIDs and maintains consistency across files
  • Template Name Generation: Follows WARNO naming conventions automatically

➕ Additive Operations Framework

  • Add New Objects: Create new top-level objects in any NDF file
  • Add Modules: Insert new modules into existing units (weapons, armor, sensors, etc.)
  • Add Properties: Add new properties to existing objects with type validation
  • Add Array Elements: Extend arrays with new elements (tags, weapon lists, etc.)
  • Schema Learning: Dynamically learns object schemas from loaded files

🔍 Cross-System Integrity Management

  • Reference Validation: Ensures all template references point to valid objects
  • GUID Tracking: Prevents duplicate GUIDs and tracks ownership across files
  • Dependency Analysis: Maps complex relationships between different file types
  • Migration Support: Automatically fixes broken references after game updates
  • System Statistics: Provides detailed reports on file relationships and integrity

🎯 Precision Editing Tools

  • Context-Aware Property Labels: Friendly names like "Armor Thickness" instead of raw identifiers
  • Tree Navigation & Search: Browse complex NDF structures with expansion memory
  • Property Type Detection: Automatically handles strings, numbers, booleans, arrays, objects
  • Template Reference Support: Edit template paths with validation and suggestions
  • Enum Value Validation: Ensures enum values are valid for the game

🛡️ Safety & Validation

  • Format Preservation: Maintains exact NDF formatting to prevent game crashes
  • Backup Integration: Automatic backup suggestions before major changes
  • Validation Engine: Prevents invalid modifications that could break the game
  • Error Recovery: Graceful handling of malformed files with detailed error reporting
  • Undo Support: Track and revert changes with comprehensive modification history

🎨 Modern User Interface

  • FlatLaf Dark Theme: Professional dark mode optimized for long editing sessions
  • Multi-Threading: Responsive UI during heavy operations with progress indicators
  • Tabbed Workflow: Work with multiple files simultaneously
  • Status Bar: Real-time information about current file and modification status
  • Keyboard Shortcuts: Efficient navigation and editing with hotkeys

📋 Requirements

  • Java 11 or higher (Java 17+ recommended for optimal performance)
  • Windows OS (primary support, Linux/Mac may work but untested)
  • 2GB RAM minimum (4GB recommended for large files and multiple tabs)
  • 1GB disk space for application and temporary files

🛠️ Building and Running

Quick Start (Windows)

# Clone the repository
git clone https://github.com/your-repo/warno-mod-maker.git
cd warno-mod-maker

# Build and run
build.bat

Manual Build

# Compile
javac -cp "lib/*" -d build src/com/warnomodmaker/**/*.java

# Create JAR
jar -cfe WarnoModMaker.jar com.warnomodmaker.WarnoModMaker -C build .

# Run
java -jar WarnoModMaker.jar

For Large Files (Recommended)

java -Xmx8g -jar WarnoModMaker.jar

🎮 Usage Guide

Getting Started

  1. Launch the application with build.bat or java -jar WarnoModMaker.jar
  2. Open Files via File → Open (supports multiple files in tabs)
  3. Browse Units in the left tree panel with search and filtering
  4. Edit Properties directly in the right panel with real-time validation

Individual Unit Editing

  • Select a unit from the tree browser
  • Expand modules to see all properties
  • Click on any property to edit inline
  • Changes are tracked automatically with modification history

Mass Modification Workflow

  1. Open Tools → Mass Modify
  2. Select Category: Combat, Defense, Movement, AI, or Custom
  3. Choose Property: From discovered properties or enter custom path
  4. Set Operation: Set, Add, Multiply, or Percentage Change
  5. Apply Filters: By tags, unit names, or custom criteria
  6. Preview Changes: Review affected units before applying
  7. Execute: Apply changes with full undo support

Tag and Order Management

  1. Open Tools → Tags & Orders
  2. Select Units: Choose units to modify
  3. Manage Tags: Add/remove tags like Elite, Recon, Heavy
  4. Modify Orders: Change BasicOrders and AdvancedOrders
  5. Apply Changes: Bulk update all selected units

Profile Management

  1. Create Profile: Tools → Save Profile after making modifications
  2. Load Profile: Tools → Load Profile to apply saved changes
  3. Share Profiles: Export JSON files for community sharing
  4. Auto-Migration: Profiles automatically adapt to game updates

Entity Creation (Advanced)

  1. Open Tools → Create Entity
  2. Select Entity Type: Choose from discovered patterns (Tank, Infantry, etc.)
  3. Enter Name: Provide unique name for the new entity
  4. Create: Generate complete entity across multiple files

Additive Operations (Expert)

  1. Open Tools → Additive Operations
  2. Choose Operation: Add Object, Module, Property, or Array Element
  3. Select Target: Choose where to add the new element
  4. Configure: Set properties and values for the new element
  5. Execute: Add with full validation and error checking

🔍 Example Modifications

| Goal | Property Path | Operation | Filter | |------|---------------|-----------|---------| | Increase all unit health | MaxPhysicalDamages | Multiply by 1.5 | None | | Buff tank armor | ModulesDescriptors[*].BlindageProperties.ArmorThickness | Set to 25 | Tag: Tank | | Speed boost for recon | ModulesDescriptors[*].MaxSpeed | Add 20% | Tag: Recon | | Elite infantry damage | ModulesDescriptors[*].WeaponDescriptor | Custom | Tag: Elite Infantry | | Change experience system | ModulesDescriptors[*].ExperienceLevelsPackDescriptor | Set to ~/NewExperiencePack | All |


⚙️ Technical Architecture

Core Systems

  • Non-token based parser: 1-1 accurate NDF parsing with format preservation
  • In-Memory Object Model: Efficient representation of complex NDF structures
  • Dynamic Schema Discovery: Learns file structures without hardcoded assumptions
  • Cross-File Reference Engine: Tracks and validates relationships between files
  • Modification Tracking: Complete audit trail of all changes

Performance Features

  • Multi-Threading: Background operations don't block the UI
  • Memory Optimization: Efficient handling of large files (100MB+)
  • Caching System: Smart caching for improved responsiveness
  • Lazy Loading: Load file sections on-demand for faster startup

Safety Features

  • Format Preservation: Maintains exact whitespace, comments, and structure
  • Validation Engine: Prevents game-breaking modifications
  • Backup Integration: Automatic backup recommendations
  • Error Recovery: Graceful handling of corrupted or malformed files

📁 Project Structure

WARNO-Mod-Maker/
├── src/com/warnomodmaker/
│   ├── WarnoModMaker.java              # Main entry point
│  
View on GitHub
GitHub Stars6
CategoryDevelopment
Updated18d ago
Forks0

Languages

Java

Security Score

70/100

Audited on Mar 17, 2026

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