Wizard2AssetsUnpacker
A cross-platform command-line tool for unpacking and decrypting asset bundles from a specific game.
Install / Use
npx skills add SVGWBTools/Wizard2AssetsUnpackerInstalls into whichever agent you are using.
README
Wizard2AssetsUnpacker
A cross-platform command-line tool for unpacking and decrypting asset bundles from Shadowverse: Worlds Beyond game files.
Features
- Decrypts and unpacks asset bundles
- Supports multiple languages
- Outputs decrypted files for further analysis or modding
- Simple CLI interface
Requirements
- .NET 9.0 SDK or newer
- Windows, Linux, or macOS
Usage
-
Build the project:
dotnet build -
Run the CLI:
dotnet run --project Wizard2AssetsUnpacker [command] [options]
Commands & Options
manifest
Download manifest from server.
--version <version>(required): The asset manifest version to download--variant <LangType>: The asset manifest variant to download (default: chs)- Available values:
jpn(1),eng(2),kor(3),chs(4),cht(5)
- Available values:
--format <FormatOption>: The format to save the manifest (default: raw)- Available values:
raw(0),json(1)
- Available values:
version
Fetch current assets and asset manifest version.
--format <FormatOption>: The format to save the version info (default: json)- Available values:
raw(0),json(1)
- Available values:
asset
Download and decrypt assetbundles. Has subcommands:
asset decrypt
--file <path>(required): Path of encrypted assetbundle file--manifest <path>(required): Path of asset manifest to get decrypt key
asset download
name <assetName>(argument): The asset name to download (from manifest)--manifest <path>(required): Path of asset manifest to get decrypt key
metadb
Decrypt game created meta database.
path <path>(argument): The path to the meta database created by the game
Example
# Download manifest
Wizard2AssetsUnpacker.exe manifest --version 123456 --variant chs --format json
# Fetch version info
Wizard2AssetsUnpacker.exe version --format json
# Decrypt an assetbundle
Wizard2AssetsUnpacker.exe asset decrypt --file "JKCNHLX5FIZINWEDTT2ND2WU4Y" --manifest "assetbundle.Chs.manifest"
# Download an assetbundle by name
Wizard2AssetsUnpacker.exe asset download "asset_name" --manifest "assetbundle.Chs.manifest"
# Decrypt a meta database
Wizard2AssetsUnpacker.exe metadb "path/to/meta.db"
Project Structure
Classes/- Core command and asset handling classesLibConeshell/- Cryptography and decryption logicModels/- Data models for requests and responsesConfig.cs- Configuration handlingProgram.cs- CLI entry point
Configuration File (Config.json)
The application uses a Config.json file for runtime configuration. This file is required and must be placed in the output directory.
Do not share your account associated values like DeviceInfo and ClientId.
Structure
The configuration file is a JSON object with the following fields:
AssetBundleAddress: URL template for asset bundle downloads (string)ManifestAddress: URL template for manifest downloads (string)VersionAddress: URL for version info (string)CommonHeader: Common request header (string, base64 encoded)RoutingHeader: Routing header (string)AppVersion: Application version (string)DeviceUUID: Device UUID (string)MD5Salt: Salt for MD5 operations (string)AssetBundleBaseKeys: Base keys for asset bundle decryption (string, base64 encoded)Sqlite3mcKey: Key for SQLite meta database decryption (string, base64 encoded)Sqlite3mcBaseKey: Base key for SQLite meta database decryption (string, base64 encoded)ClientId: Client identifier / user id (long)DeviceInfo: Object containing device information:Platform: Platform identifier (number)- Available values:
0(NONE),1(IOS),2(ANDROID),4(STEAM),5(EPIC)
- Available values:
Device: Device identifier (number)- Available values:
1(IOS),2(ANDROID),3(WINDOWS),4(MAC)
- Available values:
DeviceName: Name of the device (string)PlatformOSVersion: OS version (string)GPUVendor: GPU vendor (string)GraphicsMemoryMB: Graphics memory in MB (string)ProcessorType: Processor type (string)
Example
Below is an example structure for Config.json.
{
"AssetBundleAddress": "https://example.com/dl/assetbundles/Windows/{0}/{1}",
"ManifestAddress": "https://example.com/dl/manifests/Windows/{0}/assetbundle.{1}.manifest",
"VersionAddress": "https://example.com/version/info",
"CommonHeader": "your-common-header-base64",
"RoutingHeader": "your_routing_header_here",
"AppVersion": "1.0.0",
"DeviceUUID": "your-device-uuid",
"MD5Salt": "your-md5-salt",
"AssetBundleBaseKeys": "your-base-keys-base64",
"Sqlite3mcKey": "your-sqlite3mc-key-base64",
"Sqlite3mcBaseKey": "your-sqlite3mc-base-key-base64",
"ClientId": 1234567890,
"DeviceInfo": {
"Platform": 4,
"Device": 3,
"DeviceName": "Example Device Name",
"PlatformOSVersion": "Example OS Version",
"GPUVendor": "Example GPU Vendor",
"GraphicsMemoryMB": "8192",
"ProcessorType": "Example Processor"
}
}
License
MIT License
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