ILabyrinth
iOS game
Install / Use
/learn @RolandasRazma/ILabyrinthREADME
iLabyrinth
iOS game that still earns some money :) You can download it from <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=380886785&mt=8">App Store</a>
game written for iPhone/iPod Touch and iPad in Objective-C using <a href="https://github.com/cocos2d/cocos2d-iphone">Cocos2D-iphone</a>. There is 2 build targets - normal and lite versions.
/iOS/
iOS3.0+ (might need plblocks compiler for iOS4.0-)
/MapEditor/
Map editor written in HTML/JS. Open index.html in browser, press "load" copy and paste all text from one of maps. To save click save, copy & paste to new plist file. iPhone and iPad have different maps.
Screenshots
<img src="http://a4.mzstatic.com/us/r1000/075/Purple/40/a7/68/mzl.bdlyatfu.320x480-75.jpg" width="480" /> <img src="http://a3.mzstatic.com/us/r1000/077/Purple/eb/55/b7/mzl.gxnwmbsg.480x480-75.jpg" width="480" /> <img src="http://a3.mzstatic.com/us/r1000/105/Purple/70/d2/c7/mzl.cgpktopx.320x480-75.jpg" width="480" />LICENSE
for Cocos2D and CocosDenshion see their license<br> all code in /MapEditor/* and /iOS/Classes/* are licensed under GPL v2<br> all maps, images and sounds ( /iOS/Resources/* /iOS/Resources-iPad/* /iOS/Resources-Lite/* /MapEditor/Resources/Images/* ) are licensed under Creative Commons Attribution-NonCommercial-NoDerivs ( CC BY-NC-ND )<br> <br> please, don't steal like <a href="http://itunes.apple.com/gb/app/wheres-my-path/id550891187?mt=8">Where's My Path?</a>. It's perfectly fine to use code, but please, please, please make your own artwork and maps.
MORE
Into Cocos2D and game development? Checkout out another my open sourced game <a href="https://github.com/RolandasRazma/Heredox/">Heredox</a>
