UnityScriptDefaultTemplates
Unity Script Default Templates Assets
Install / Use
/learn @RimuruDev/UnityScriptDefaultTemplatesREADME
RimuruDev [Unity Script Default Templates]
<p align="center"> <a> <img alt="Made With Unity" src="https://img.shields.io/badge/made%20with-Unity-57b9d3.svg?logo=Unity"> </a> <a> <img alt="License" src="https://img.shields.io/github/license/RimuruDev/UnityScriptDefaultTemplates?logo=github"> </a> <a> <img alt="Last Commit" src="https://img.shields.io/github/last-commit/RimuruDev/UnityScriptDefaultTemplates?logo=Mapbox&color=orange"> </a> <a> <img alt="Repo Size" src="https://img.shields.io/github/repo-size/RimuruDev/UnityScriptDefaultTemplates?logo=VirtualBox"> </a> <a> <img alt="Downloads" src="https://img.shields.io/github/downloads/RimuruDev/UnityScriptDefaultTemplates/total?color=brightgreen"> </a> <a> <img alt="Last Release" src="https://img.shields.io/github/v/release/RimuruDev/UnityScriptDefaultTemplates?include_prereleases&logo=Dropbox&color=yellow"> </a> <a> <img alt="GitHub stars" src="https://img.shields.io/github/stars/RimuruDev/UnityScriptDefaultTemplates?branch=main&label=Stars&logo=GitHub&logoColor=ffffff&labelColor=282828&color=informational&style=flat"> </a> <a> <img alt="GitHub user stars" src="https://img.shields.io/github/stars/RimuruDev?affiliations=OWNER&branch=main&label=User%20Stars&logo=GitHub&logoColor=ffffff&labelColor=282828&color=informational&style=flat"> </a> <a> <img alt="" src="https://img.shields.io/github/watchers/RimuruDev/UnityScriptDefaultTemplates?style=flat"> </a> </p>For what?
- Facilitates routine work. Now there is no need to constantly clean up excess garbage in the standard Unity script. All frequently used constructions are now created in one click!
Install
- Import this .unitypackage to your Unity project.
- Click Import all.
- Restart the unity project.
- Done!

How to use?
- After installing this package, right-click in any folder and create a script.
- There are four ready-made script templates.
- Default Unity script:

using UnityEngine;
public sealed class NewScript : MonoBehaviour
{
}
- Interface:

using UnityEngine;
public interface NewInterface
{
}
- Serializable Struct:

using UnityEngine;
[System.Serializable]
public struct NewStruct
{
}
- Serializable Class:

using UnityEngine;
[System.Serializable]
public sealed class NewClass
{
}
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