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LibGodotSharp

This is the project that uses libgodot to allow Godot to be used as a library in csharp

Install / Use

/learn @RhubarbVR/LibGodotSharp
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

This has been deprecated for the new system in this pull request.

New system in setup to use Godot Existing C# system but still be able to run godot as a shared library still and pass though your existing Godot C#

<!-- PROJECT LOGO --> <br /> <p align="center"> <a href="https://github.com/RhubarbVR/LibGodotSharp"> <img src="Assets/icon.png" alt="LibGodotSharp-Logo" width="80" height="80"> </a> <h3 align="center">LibGodotSharp</h3> <p align="center"> Made by the RhubarbVR Team </p> </p> <!-- ABOUT THE PROJECT -->

About The Project

LibGodotSharps's core is built on the versatile Net Standard 2, which allows for seamless integration with either the Net Framework or Net Core/.Net, accommodating the preferences of all users.

Used by

RhubarbVR

Preview

image

Usage

To begin using LibGodotSharp, simply copy the template folder and take note that if you're using Android, the package ID should be changed. Once you've completed these steps, you're ready to start utilizing Godot as a library!

Todo

  • Web Support
View on GitHub
GitHub Stars28
CategoryDevelopment
Updated1mo ago
Forks3

Languages

C#

Security Score

90/100

Audited on Feb 11, 2026

No findings