LibGodotSharp
This is the project that uses libgodot to allow Godot to be used as a library in csharp
Install / Use
/learn @RhubarbVR/LibGodotSharpREADME
This has been deprecated for the new system in this pull request.
New system in setup to use Godot Existing C# system but still be able to run godot as a shared library still and pass though your existing Godot C#
<!-- PROJECT LOGO --> <br /> <p align="center"> <a href="https://github.com/RhubarbVR/LibGodotSharp"> <img src="Assets/icon.png" alt="LibGodotSharp-Logo" width="80" height="80"> </a> <h3 align="center">LibGodotSharp</h3> <p align="center"> Made by the RhubarbVR Team </p> </p> <!-- ABOUT THE PROJECT -->About The Project
LibGodotSharps's core is built on the versatile Net Standard 2, which allows for seamless integration with either the Net Framework or Net Core/.Net, accommodating the preferences of all users.
Used by
Preview

Usage
To begin using LibGodotSharp, simply copy the template folder and take note that if you're using Android, the package ID should be changed. Once you've completed these steps, you're ready to start utilizing Godot as a library!
Todo
- Web Support
