IWD2EE
This is the most recent semiOverhaul mod, containing most of the rebalancing components and a few other tweaks.
Install / Use
/learn @RedChimera/IWD2EEREADME
Icewind Dale 2: Enhanced Edition
Icewind Dale 2: Enhanced Edition is a compilation of tweaks and fixes for Icewind Dale 2, enhancing the game in a variety of ways. Classes, spells, items, creatures, and encounters are made more interesting. IWD2EE changes over 300 spells and over 1,000 items, and it adds over 90 new spells, almost 200 new items, over 30 new feats, and several NPCs that can join the party. The mod fixes many of the big issues with the original Icewind Dale 2: you no longer have to do large amounts of backtracking to complete certain areas, enemies in Heart of Fury Mode are empowered in interesting ways rather than just having lots of HP, and you can revise the experience system so you won't get zero experience for killing enemies late in the game.
The big changes described above are only applied if you install certain components - Class Revisions, Spell Revisions, Item Revisions and Creature Revisions are the biggest ones. It is highly recommended that you install these.
Languages
- English
- Italian
- Russian
- French (WIP)
Installation
- Unzip all files into your IWD2 folder.
- Double-click on the Setup-iwd2ee.exe application.
- The WeiDu window will pop up. Follow the prompt and WeiDu will install the mod on your game. This can also reinstall or uninstall the mod.
- In the IWD2 folder will appear a new program: IWD2EE.exe. <img src="https://github.com/RedChimera/semiOverhaul-v1.32/blob/master/iwd2ee/png/IWD2Programs.png">
- You MUST start the game by clicking on IWD2EE.exe. If you click on IWD2.exe instead, the game will crash during character creation or when you load a save game.
If you are using any mods other than IWD2EE, you should also install the IWD2EE mod compatibility patch which comes with IWD2EE. Install the patch after IWD2EE and after all other mods.
Components
- IWD2EE Core
- Class Revisions
- Looser Alignment Restrictions for Classes
- Spell Revisions
- Spell Focus Feats for All Schools
- Add PnP Wizard Spell Learning and Bard/Sorcerer Spell Replacement systems
- Item Revisions
- Creature Revisions
- Better XP Progression
- More Interesting Alternative to the Palisade Quests
- Add Additional Ways to Progress Through Certain Areas
- Faster Wandering Village
- Faster Dragon's Eye and Lord Pyros' Domain
- Shorten the Dragon's Eye time loop questline to a single battle
- Add more scrolls to the game
- Revised Creature Immunities
- More Accurate Saving Throws for Enemies
- Revise Critical Hit Immunity
- Better Racial Enemies for Rangers
- Cosmetic Tweaks
- More Persuasion Options
- NPC Core
- NPCs start with experience
- New GUI
- Looping Main Theme
- Revised Battle Square
- Minor Damage Resistance for Armor and Shields
- Race Revisions
- Revise racial level adjustment/ECL
- Enemies give the same amount of experience regardless of the party's level
- Adjust encounter level-scaling
- Reduce enemy HP bonuses in Heart of Fury Mode
- Reduce enemy attack bonuses in Heart of Fury Mode
- Reduce enemy saving throw bonuses in Heart of Fury Mode
- Weaken allied summoned creatures in Heart of Fury Mode
- Have the party start with experience in Heart of Fury Mode
- Reduce the delay between sneak attacks
- Increase the level cap
- Always learn spells from scrolls successfully
- Add attacks of opportunity to the game
- Change the way ability scores are assigned at character creation
- Add more traps
- Add key bindings for automating buffing
IWD2EE Core
The core component must be installed for any other component to be installed. It includes various quality of life changes.
- Load times are much faster.
- IWD2EE includes built-in widescreen compatibility, making the Widescreen Mod unnecessary. DO NOT INSTALL THE WIDESCREEN MOD WITH IWD2EE; IT WILL CRASH THE GAME. When you start IWD2EE, a menu opens that lets you set the game to a higher resolution. Note that higher resolution settings do not apply to menus; they only apply when you load a save game. You should play at 600p or 768p height to make the in-game UI take up the full height of your screen, and to keep the text somewhat readable. For 21:9 and other ultrawide displays, you can set a custom resolution (like 1835x768 or 1433x600) in the ddraw.ini file at the [iwd2] section.
- IWD2EE includes a ddraw fix, which should improve performance.
- Scrolling the screen should be smoother on some devices.
- It is possible to scroll with the middle mouse button.
- There is now a quickloot button.
- Right-clicking a spell or innate ability on the actionbar brings up its description (though most innate abilities don't have descriptions unless Class Revisions is installed).
- You can now go through dialogue as fast as you want; there's no longer a brief delay each time you choose a dialogue option.
- The character record screen includes a Reform Party button.
- The options screen includes a button to access the IEex Options menu (currently it includes an option to alter the fog of war so that it doesn't flicker, if you were having problems with it flickering).
- If a party member has enough experience to level up multiple times, you can choose how many times they level up at a time. This also allows you to divide the level ups among multiple classes (though you'll have to go through the level up process once for each class).
- Scrolls are highlighted in green when a wizard is selected who doesn't know the spell.
- If you do not have the vanilla option to rest until healed enabled, characters heal a number of HP equal to their level on rest, rather than only healing 1 HP.
- As long as you have the console enabled in IWD2's normal config menu, cheat keys will be enabled automatically without needing to enter a command.
- For modders, IWD2EE includes several new opcodes, and offers the ability to run Lua code in-game via the console or various hooks (and some of the new opcodes can call custom Lua functions), as well as a limited ability to modify the GUI. This opens up many possibilities for modding.
Class Revisions
This component revises the game's classes to make warriors and rogues much more viable, and it adds over 30 new feats to the game. This component is most balanced when combined with the Spell Revisions component.
Barbarians: Barbarian rage now grants immunity to fear, hopelessness, stun, paralysis, sleep, and unconsciousness. Also, Barbarians start gaining damage resistance at level 2 rather than level 11, and their damage resistance from their class is doubled if they're wearing medium armor (hide armor or chain mail). Barbarian Rage now keeps improving after level 20.
Bards: Bard songs should be more useful now. They're also spread out over more levels and scale with levels so bards no longer reach their peak at level 11. The songs can stack, but only if multiple bards sing at the same time.
Level 1: The Tale of Currant Strongheart: +1 to hit and damage and immunity to fear and hopelessness. Gains another +1 to hit and damage at levels 10, 25 and 40.
Level 3: The Song of Kaudies: All allies are immune to harmful sound-based spells and abilities.
Level 5: Tymora's Melody: +1 luck, +2 to saving throws and rogue skills. Gives another +1 to luck and +2 to saving throws and rogue skills at levels 15 and 35.
Level 9: The Siren's Yearning: All enemies must make a Will save or be stunned for 1 round or until they take damage. The save DC is equal to the bard's level. This song also imposes a cumulative -1 penalty to Will saves for 10 rounds, every round.
Level 13: The War Chant of Sith: +2 generic armor bonus, physical damage resistance of 3/-, and 3 HP healed every round. Increases to +4 AC, 6/- damage resistance, and 6 HP healed every round at level 25.
Level 20: The Ballad of Three Heroes: +5 spell resistance, 5/- resistance to all forms of magical damage, and the effects of the Tale of Curran Strongheart, Tymora's Melody, and the War Chant of Sith. Increases to +10 spell resistance and 10/- resistance to magical damage at level 28.
Creature Revisions also makes it so enemies early on use more sound-based spells and abilities (such as harpy wails in Chapter 1), which makes the Song of Kaudies more useful.
Clerics: Clerics are not changed much by Class Revisions, but Spell Revisions improves the spontaneous casting and domain systems.
Druids: Druids get a new set of shapeshifting forms. The abilities of each form scale with the druid's level.
Level 5: Winter Wolf Level 7: Polar Bear Level 9: Giant Viper Level 11: Salamander or Frost Salamander Level 13: Shambling Mound Level 15: Fire, Water, Earth or Air Elemental Level 40: Black Dragon (Dragon Shape)
The druid shapeshifting feats are also changed. They now allow druids to shapeshift into Blink Dogs, Rhinocerous Beetles, and a swarm of insects as in the Creeping Doom spell.
Rogues: Rogues get +1 luck every 5 levels. They won't have the sustained damage output a warrior has, but they'll be able to land some very wicked sneak attacks (luck in IWD2 increases the chance of a critical hit).
Class Revisions also revises some of the thieving skills:
- Pick Pockets: As in PnP, pickpocketing someone involves two rolls: one to determine if you're caught, and the other to determine if you are able to take the item. Any item could potentially be stolen, including equipped items (the DC depends on the item slot and whether the item is equipped; stealing from one of their regular inventory slots is easy, but stealing an equipped weapon is very hard, and stealing an equipped suit of armor is basically impossible, with a DC of 70, on which a 20 doesn't guarantee success). In addition, when you pickpocket someone, you see a list of the droppable items they have in their inventory, along with the cha
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