ztx8-three-modeling-collider-physics
Implement and verify collider physics in three-modeling for Perfect_AI Codex. Additive, brand-driven, mobile optimized.
Install / Use
npx skills add Realjustawall/Perfect-AI --skill ztx8-three-modeling-collider-physicsInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
Development & EngineeringSupported Platforms
Tags
Our assessment of ztx8-three-modeling-collider-physics
ztx8-three-modeling-collider-physics scores 64/100 on our quality scale, 3956th of 4,608 Development & Engineering skills we index.
Its SKILL.md is 3.0 KB long, split into 6 sections and no code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- The repository was last updated 10 days ago, so ztx8-three-modeling-collider-physics is actively maintained.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 80/100, with 2 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
ztx8-three-modeling-collider-physics compared with similar skills
All 4 of these similar skills score higher than ztx8-three-modeling-collider-physics; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| ztx8-three-modeling-collider-physics (this skill)by Realjustawall | 64 | 0 | 10d ago | SKILL.md |
| taste-skillby Leonxlnx | 100 | 99.7k | today | CLAUDE.md |
| ai-job-searchby MadsLorentzen | 100 | 59.2k | today | CLAUDE.md |
| claude-howtoby luongnv89 | 100 | 42.0k | today | CLAUDE.md |
| algorithmic-artby anthropics | 100 | 177.9k | 27d ago | SKILL.md |
Frequently asked questions
- How do I install ztx8-three-modeling-collider-physics?
- Run
npx skills add Realjustawall/Perfect-AI --skill ztx8-three-modeling-collider-physics. The install tabs above show the steps for each supported agent. - Which AI agents does ztx8-three-modeling-collider-physics work with?
- It is written for Zed and OpenAI Codex, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is ztx8-three-modeling-collider-physics safe to use?
- It declares no license and scores 80/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is ztx8-three-modeling-collider-physics still maintained?
- The repository was last updated 10 days ago, so ztx8-three-modeling-collider-physics is actively maintained.
Skill content
View source on GitHubname: ztx8-three-modeling-collider-physics description: Implement and verify collider physics in three-modeling for Perfect_AI Codex. Additive, brand-driven, mobile optimized.
Collider Physics — Three Modeling
Activation
Use when project request or site audit indicates collider physics. Load relevant previous Perfect_AI Skill(s) first. Do not replace any earlier Skill or overwrite user files.
Concrete implementation contract
Specific technical requirement: Decouple physics timestep from display FPS and cap substeps to avoid spiral of death.
Domain execution policy: Measure world-space bounds, model scale, screen slot and camera projection. Render verified screenshots with safe text zone.
Working resource: ../.agents/ztx8-execution-resources/examples/threejs/fit-model-and-camera.js once installed. The skill is standalone guidance, but external scripts are copied to .agents/ztx8-execution-resources by installer.
Execution sequence
- Read approved brand identity, project stack, lockfile, site type, breakpoints and available evidence. Record missing inputs explicitly.
- Map requirements to existing components and find actual source file/selector; capture before-state screenshots or failing test if it exists.
- Implement collider physics concretely: Decouple physics timestep from display FPS and cap substeps to avoid spiral of death. Avoid speculative redesign, unnecessary new dependencies or disabling existing effects.
- Mobile: preserve primary animation while adapting performance at 320/390/768 CSS pixels, low-power GPU; support touch, RTL/LTR, keyboard and reduced motion.
- Verify this feature at source and browser levels; capture a specific screenshot path and either measured values or reproducible interaction steps. Use
NOT_TESTEDif no compatible execution environment. - Run unit/build/browser regression gates and compare with baseline. If visual change is subjective, submit before/after screenshots for brand owner approval.
- Report exactly: changed files, behavior implemented, tests run, measured metrics, regressions, known limitations and resources used.
Acceptance gates
- At least one real site route or component demonstrates the behavior in runtime, not only written instructions.
- No regression of existing approved brand, keyboard navigation, responsive layout or motion preference.
- No hidden scroll/overflow defects or model/text collision at tested viewports.
- High-severity browser errors are fixed or explicitly marked unresolved.
- A reviewer can trace the change to the requirement and evidence; no fabricated success claims.
Relevant additional materials
recipes/ztx8-three-modeling-collider-physics.mdalongside this extension; inspect for scenario-specific implementation notes.references/SELF-CORRECTION-EXECUTION.md,references/MOBILE-3D-BUDGETS.mdand project source.- Prior
$perfect-ai-master,$ztx3-nexus-master,$ztx4-deep-implementation-master,$ztx5-motion-brand-masterwhen installed.
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Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
