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ztx8-three-modeling-collider-physics

Implement and verify collider physics in three-modeling for Perfect_AI Codex. Additive, brand-driven, mobile optimized.

Install / Use

npx skills add Realjustawall/Perfect-AI --skill ztx8-three-modeling-collider-physics

Installs into whichever agent you are using.

About this skill
📄

SKILL.md

Installable skill definition

Quality Score

64/100

Supported Platforms

Zed
OpenAI Codex

Tags

Our assessment of ztx8-three-modeling-collider-physics

ztx8-three-modeling-collider-physics scores 64/100 on our quality scale, 3956th of 4,608 Development & Engineering skills we index.

Its SKILL.md is 3.0 KB long, split into 6 sections and no code examples: a solid amount of guidance for an agent.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
26/30
Structure
11/20
Description
12/15
Adoption
0/20
Freshness
15/15

Maintenance, license and trust

  • The repository was last updated 10 days ago, so ztx8-three-modeling-collider-physics is actively maintained.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 80/100, with 2 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

ztx8-three-modeling-collider-physics compared with similar skills

All 4 of these similar skills score higher than ztx8-three-modeling-collider-physics; compare them before choosing.

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ztx8-three-modeling-collider-physics (this skill)by Realjustawall64010d agoSKILL.md
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Frequently asked questions

How do I install ztx8-three-modeling-collider-physics?
Run npx skills add Realjustawall/Perfect-AI --skill ztx8-three-modeling-collider-physics. The install tabs above show the steps for each supported agent.
Which AI agents does ztx8-three-modeling-collider-physics work with?
It is written for Zed and OpenAI Codex, as a SKILL.md file. Other agents that read the same format can often use it too.
Is ztx8-three-modeling-collider-physics safe to use?
It declares no license and scores 80/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is ztx8-three-modeling-collider-physics still maintained?
The repository was last updated 10 days ago, so ztx8-three-modeling-collider-physics is actively maintained.

name: ztx8-three-modeling-collider-physics description: Implement and verify collider physics in three-modeling for Perfect_AI Codex. Additive, brand-driven, mobile optimized.

Collider Physics — Three Modeling

Activation

Use when project request or site audit indicates collider physics. Load relevant previous Perfect_AI Skill(s) first. Do not replace any earlier Skill or overwrite user files.

Concrete implementation contract

Specific technical requirement: Decouple physics timestep from display FPS and cap substeps to avoid spiral of death. Domain execution policy: Measure world-space bounds, model scale, screen slot and camera projection. Render verified screenshots with safe text zone. Working resource: ../.agents/ztx8-execution-resources/examples/threejs/fit-model-and-camera.js once installed. The skill is standalone guidance, but external scripts are copied to .agents/ztx8-execution-resources by installer.

Execution sequence

  1. Read approved brand identity, project stack, lockfile, site type, breakpoints and available evidence. Record missing inputs explicitly.
  2. Map requirements to existing components and find actual source file/selector; capture before-state screenshots or failing test if it exists.
  3. Implement collider physics concretely: Decouple physics timestep from display FPS and cap substeps to avoid spiral of death. Avoid speculative redesign, unnecessary new dependencies or disabling existing effects.
  4. Mobile: preserve primary animation while adapting performance at 320/390/768 CSS pixels, low-power GPU; support touch, RTL/LTR, keyboard and reduced motion.
  5. Verify this feature at source and browser levels; capture a specific screenshot path and either measured values or reproducible interaction steps. Use NOT_TESTED if no compatible execution environment.
  6. Run unit/build/browser regression gates and compare with baseline. If visual change is subjective, submit before/after screenshots for brand owner approval.
  7. Report exactly: changed files, behavior implemented, tests run, measured metrics, regressions, known limitations and resources used.

Acceptance gates

  • At least one real site route or component demonstrates the behavior in runtime, not only written instructions.
  • No regression of existing approved brand, keyboard navigation, responsive layout or motion preference.
  • No hidden scroll/overflow defects or model/text collision at tested viewports.
  • High-severity browser errors are fixed or explicitly marked unresolved.
  • A reviewer can trace the change to the requirement and evidence; no fabricated success claims.

Relevant additional materials

  • recipes/ztx8-three-modeling-collider-physics.md alongside this extension; inspect for scenario-specific implementation notes.
  • references/SELF-CORRECTION-EXECUTION.md, references/MOBILE-3D-BUDGETS.md and project source.
  • Prior $perfect-ai-master, $ztx3-nexus-master, $ztx4-deep-implementation-master, $ztx5-motion-brand-master when installed.

Related Skills

View on GitHub
GitHub Stars0
CategoryDevelopment
Updated10d ago
Forks0

Trust signals

80/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

1 medium1 low