Vxgi
Real Time Global Illumination Using Voxel Cone Tracing
Install / Use
/learn @Ramanjs/VxgiREADME
interactive-global-illumination
OpenGL engine for rendering scenes with global illumination in real-time using a voxel cone tracer.
Results

TODO:
- [x] Refactor voxelization procedure into a separate class
- [x] Shadow map tight bound using AABB
- [x] Additional Textures
- [x] Specular Cones
- [x] Interactive imgui interface to edit light, material and models
- [x] Conservative Rasterization
- [x] Emissive materials
- [x] Dynamic mesh voxelization
- [ ] Take atomic max of a colour for each voxel ??
- [ ] Compute two light bounces ??
- [ ] Possibly use assimp for a PBR based pipeline ??
- [ ] Sparse voxel octree ??
ImGui Editor Options
- [x] Move point light source around and change its color
- [x] Toggle between viewing modes:
- [x] Visualization
- [x] Shadows
- [x] GI
- [x] Indirect Diffuse
- [x] Indirect Specular
- [x] Visualization
- [x] Change material properties
- [x] Move objects around
- [x] Change voxel map resolution
Benchmark (needs to be redone)
The following benchmark is obtained on a single NVIDIA RTX 4090 GPU.
| VOXEL_DIM | 1280x720 | 1920x1080 | | ---: | :---: | ---: | | 512 | 54 FPS | 54 FPS | | 256 | 55 FPS | 55 FPS | | 128 | 56 FPS | 56 FPS | | 64 | 56 FPS | 57 FPS |
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