assets-find
Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.
Install / Use
npx skills add RakameNouya/MR-Bab_10_and_Kel_3 --skill assets-findInstalls into whichever agent you are using.
Gemini Rules
Gemini CLI config
Quality Score
Category
Data & AnalyticsSupported Platforms
Our assessment of assets-find
assets-find scores 64/100 on our quality scale, 564th of 596 Data & Analytics skills we index.
Its Gemini Rules is 5.2 KB long, well organised into 8 sections with 3 code examples: a solid amount of guidance for an agent.
It has no GitHub stars yet, so there is no community track record; judge it on its content.
Maintenance, license and trust
- We could not determine when the repository was last updated.
- Our last check on 2026-09-03 found the source still online.
- No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
- Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
assets-find compared with similar skills
All 4 of these similar skills score higher than assets-find; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| assets-find (this skill)by RakameNouya | 64 | 0 | — | Gemini Rules |
| diagram-designby cathrynlavery | 100 | 42.3k | 35d ago | SKILL.md |
| 360-feedback-systemby sickn33 | 100 | 47.9k | 6d ago | SKILL.md |
| access-matrixby sickn33 | 100 | 47.9k | 6d ago | SKILL.md |
| accounting-audit-system-builderby sickn33 | 100 | 47.9k | 6d ago | SKILL.md |
Frequently asked questions
- How do I install assets-find?
- Run
npx skills add RakameNouya/MR-Bab_10_and_Kel_3. The install tabs above show the steps for each supported agent. - Which AI agents does assets-find work with?
- It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
- Is assets-find safe to use?
- It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is assets-find still maintained?
- We could not determine when the repository was last updated.
Skill content
View source on GitHubname: assets-find
description: "Search the Unity asset database using a search filter string. The filter accepts names, labels (l:), types (t:), AssetBundles (b:), areas (a:), and globs (glob:). See the body for the full filter syntax."
Assets / Find
Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).
Filter syntax
- Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
- Labels (
l:) — assets can have labels attached. Usel:before each label. - Types (
t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. - AssetBundles (
b:) — find assets which are part of an Asset bundle. - Area (
a:) — find assets in a specific area. Valid values:all,assets,packages. - Globbing (
glob:) — use globbing to match specific rules.
Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.
How to Call
unity-mcp-cli run-tool assets-find --input '{
"filter": "string_value",
"searchInFolders": "string_value",
"maxResults": 0
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-find --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-find --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| filter | string | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. |
| searchInFolders | any | No | The folders where the search will start. If null, the search will be performed in all folders. |
| maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
{
"type": "object",
"properties": {
"filter": {
"type": "string"
},
"searchInFolders": {
"$ref": "#/$defs/System.String%5B%5D"
},
"maxResults": {
"type": "integer"
}
},
"$defs": {
"System.String[]": {
"type": "array",
"items": {
"type": "string"
}
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List%3CAIGD.AssetObjectRef%3E"
}
},
"$defs": {
"AIGD.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List<AIGD.AssetObjectRef>": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}
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Trust signals
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