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assets-find

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

Install / Use

npx skills add RakameNouya/MR-Bab_10_and_Kel_3 --skill assets-find

Installs into whichever agent you are using.

About this skill
♊

Gemini Rules

Gemini CLI config

Quality Score

64/100

Supported Platforms

Gemini CLI

Our assessment of assets-find

assets-find scores 64/100 on our quality scale, 564th of 596 Data & Analytics skills we index.

Its Gemini Rules is 5.2 KB long, well organised into 8 sections with 3 code examples: a solid amount of guidance for an agent.

It has no GitHub stars yet, so there is no community track record; judge it on its content.

Substance
26/30
Structure
18/20
Description
15/15
Adoption
0/20
Freshness
5/15

Maintenance, license and trust

  • We could not determine when the repository was last updated.
  • Our last check on 2026-09-03 found the source still online.
  • No license is declared. By default that means all rights are reserved: you can read it, but reusing or redistributing it is not clearly permitted. Ask the author before building on it commercially.
  • Its trust signals score 68/100, with 3 cautions from licensing, adoption, age or documentation. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.

assets-find compared with similar skills

All 4 of these similar skills score higher than assets-find; compare them before choosing.

SkillScoreStarsUpdatedFormat
assets-find (this skill)by RakameNouya640—Gemini Rules
diagram-designby cathrynlavery10042.3k35d agoSKILL.md
360-feedback-systemby sickn3310047.9k6d agoSKILL.md
access-matrixby sickn3310047.9k6d agoSKILL.md
accounting-audit-system-builderby sickn3310047.9k6d agoSKILL.md

Frequently asked questions

How do I install assets-find?
Run npx skills add RakameNouya/MR-Bab_10_and_Kel_3. The install tabs above show the steps for each supported agent.
Which AI agents does assets-find work with?
It is written for Gemini CLI, as a Gemini Rules file. Other agents that read the same format can often use it too.
Is assets-find safe to use?
It declares no license and scores 68/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
Is assets-find still maintained?
We could not determine when the repository was last updated.

name: assets-find description: "Search the Unity asset database using a search filter string. The filter accepts names, labels (l:), types (t:), AssetBundles (b:), areas (a:), and globs (glob:). See the body for the full filter syntax."

Assets / Find

Search the asset database using the search filter string. Allows you to search for Assets. The string argument can provide names, labels or types (classnames).

Filter syntax

  • Name — filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches.
  • Labels (l:) — assets can have labels attached. Use l: before each label.
  • Types (t:) — find assets based on explicitly identified types. Available types include AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph.
  • AssetBundles (b:) — find assets which are part of an Asset bundle.
  • Area (a:) — find assets in a specific area. Valid values: all, assets, packages.
  • Globbing (glob:) — use globbing to match specific rules.

Searching is case-insensitive. Use searchInFolders to restrict the search scope. maxResults caps the returned list (default 10) — results beyond it are truncated.

How to Call

unity-mcp-cli run-tool assets-find --input '{
  "filter": "string_value",
  "searchInFolders": "string_value",
  "maxResults": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-find --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-find --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

| Name | Type | Required | Description | |------|------|----------|-------------| | filter | string | No | The filter string can contain search data. Could be empty. Name: Filter assets by their filename (without extension). Words separated by whitespace are treated as separate name searches. Labels (l:): Assets can have labels attached to them. Use 'l:' before each label. Types (t:): Find assets based on explicitly identified types. Use 't:' keyword. Available types: AnimationClip, AudioClip, AudioMixer, ComputeShader, Font, GUISkin, Material, Mesh, Model, PhysicMaterial, Prefab, Scene, Script, Shader, Sprite, Texture, VideoClip, VisualEffectAsset, VisualEffectSubgraph. AssetBundles (b:): Find assets which are part of an Asset bundle. Area (a:): Find assets in a specific area. Valid values are 'all', 'assets', and 'packages'. Globbing (glob:): Use globbing to match specific rules. Note: Searching is case insensitive. | | searchInFolders | any | No | The folders where the search will start. If null, the search will be performed in all folders. | | maxResults | integer | No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |

Input JSON Schema

{
  "type": "object",
  "properties": {
    "filter": {
      "type": "string"
    },
    "searchInFolders": {
      "$ref": "#/$defs/System.String%5B%5D"
    },
    "maxResults": {
      "type": "integer"
    }
  },
  "$defs": {
    "System.String[]": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.Collections.Generic.List%3CAIGD.AssetObjectRef%3E"
    }
  },
  "$defs": {
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List<AIGD.AssetObjectRef>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    }
  },
  "required": [
    "result"
  ]
}

Related Skills

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Trust signals

68/100

From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.

2 medium1 low