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mcp-blender

The most comprehensive MCP server for Blender — 218 tools for 3D modeling, AI generation, MSFS content creation, and more

Install / Use

claude mcp add RFingAdam -- npx -y github:RFingAdam/mcp-blender

If the server publishes to npm under a different name, use that package instead — check the repo README.

About this skill
🔌

MCP Server

Model Context Protocol server

Quality Score

84/100

Supported Platforms

Claude Code
Claude Desktop

Tags

<div align="center"> <img src="assets/logo-banner.svg" alt="mcp-blender — 218 Blender tools: 3D modeling, AI generation, MSFS content pipeline" width="100%"/> <br/>

License Python 3.10+ Blender 4.2+ MCP eng-mcp-suite

Control Blender from any MCP client — 218 tools across modeling, materials, sculpting, animation, AI 3D generation, and MSFS content creation. Drive it from your IDE, terminal, or AI agent and run an iterative render-analyze-refine loop without leaving Blender.

Quick start · Tools · Self-refinement loop · Workflows · Documentation

</div>

Supports Blender 4.2 LTS and Blender 5.0.


What is mcp-blender?

mcp-blender is an MCP server that exposes 218 Blender tools to any MCP-compatible AI client (Claude Desktop, Claude Code, Codex CLI, …). The MCP server speaks the Model Context Protocol over stdio; a Blender addon listens on a local TCP socket and dispatches into Blender's bpy API on the main thread via bpy.app.timers.

┌─────────────────┐    stdio     ┌─────────────────┐   TCP/JSON-RPC   ┌─────────────────┐
│  MCP client     │ ◄──────────► │   MCP Server    │ ◄──────────────► │  Blender Addon  │
│  (Claude / …)   │              │  (Python proc)  │   port 9876      │  (bpy.app.timers)│
└─────────────────┘              └─────────────────┘                  └─────────────────┘

What it does well:

  • 🤖 AI-native via MCP. First-class Model Context Protocol server with 218 tools across every Blender pipeline stage.
  • 🎨 End-to-end coverage. Scene, object, mesh, material, modifier, animation, render, export, baking, geometry nodes, sculpting, rigging, physics, annotations.
  • ✈️ MSFS-ready. Full Microsoft Flight Simulator 2020 / 2024 content pipeline: LOD hierarchies, collision meshes, MSFS materials, animation tags, livery painting + transfer for FBW / Fenix / PMDG / iniBuilds / Aerosoft.
  • 🧠 AI 3D generation. Multi-backend (Hyper3D Rodin, Meshy, Tripo, TripoSR, Stable Fast 3D, Hunyuan3D, ComfyUI) text/image-to-3D with auto mesh cleanup and decimation.
  • 🔁 Self-refinement loop. render_multi_angleanalyze_viewportrefine_iteration against an Ollama vision model converges geometry toward a target prompt.
  • 🪨 Poly Haven built-in. Free HDRIs, textures, and models with no API key.
  • 🔒 MIT licensed.

Quick start

1. Install the MCP server

pip install mcp-blender

Or from source:

git clone https://github.com/RFingAdam/mcp-blender
cd mcp-blender
pip install -e .

2. Install the Blender addon

Option A — from ZIP (recommended):

  1. Download blender_mcp_addon.zip from the releases page.
  2. In Blender: Edit → Preferences → Add-ons → Install…
  3. Select the ZIP, enable "MCP Server Addon".

Option B — from source:

# Linux
ln -s /path/to/mcp-blender/addon/blender_mcp_addon \
      ~/.config/blender/4.2/scripts/addons/

# macOS
ln -s /path/to/mcp-blender/addon/blender_mcp_addon \
      ~/Library/Application\ Support/Blender/4.2/scripts/addons/

# Windows (admin)
mklink /D "%APPDATA%\Blender Foundation\Blender\4.2\scripts\addons\blender_mcp_addon" ^
       "C:\path\to\mcp-blender\addon\blender_mcp_addon"

Then enable the addon in Blender preferences.

3. Configure your MCP client

{
  "mcpServers": {
    "blender": {
      "command": "mcp-blender",
      "args": ["--port", "9876"]
    }
  }
}

4. Three surfaces, same loop

<table> <tr> <td valign="top" width="50%">

Blender side

  1. Open Blender.
  2. Press N in the 3D viewport.
  3. Open the "MCP Server" panel.
  4. Click "Start Server" — confirm "Server running on port 9876".
</td> <td valign="top" width="50%">

Client side

Restart Claude / Codex. The Blender tools appear in the tool list. Try:

"Create a red cube at (2, 0, 0), add a subdivision surface modifier with 2 levels, render it to /tmp/render.png."

</td> </tr> </table>

Tools

218 MCP tools, grouped by Blender pipeline stage. Full grouped reference (with source links) in docs/tools.md.

| Category | Tools | Examples | | ----------------------- | ----: | --------------------------------------------------------------------- | | Scene | 5 | scene_info, scene_new, scene_clear, scene_set_frame_range | | Object | 10 | object_create, object_transform, object_duplicate, object_join| | Mesh editing | 24 | mesh_extrude, mesh_bevel, mesh_loop_cut, mesh_bridge | | Materials + nodes | 13 | material_create, material_inspect_graph, material_node_add, material_procedural_preset | | Modifiers (28+ types) | 5 | modifier_add, modifier_configure, modifier_apply | | Animation + keyframes | 7 | keyframe_insert, animation_play, action_create | | Render | 5 | render_image, render_animation, render_multi_angle, render_screenshot | | Export / import | 6 | export_gltf, export_fbx, export_obj, export_stl, export_usd | | Measurement + validation| 7 | measure_volume, validate_dimensions, validate_mesh_quality | | Baking | 6 | bake_pbr_batch, bake_highpoly_to_lowpoly, bake_curvature | | Geometry nodes | 7 | geonode_scatter_instances, geonode_array_grid, geonode_extrude_profile | | Sculpting | 8 | sculpt_setup, sculpt_mesh_filter, sculpt_to_retopo | | Rigging + armature | 8 | armature_create, autorig_preset, constraint_preset, rig_validate | | Physics | 6 | physics_rigid_body_add, physics_cloth_add, physics_fluid_quick | | Collections + system | 8 | collection_create, undo, redo, save, save_as | | Annotations + grease pencil | 6 | annotation_dimension, grease_pencil_markup | | MSFS content | 20 | LOD hierarchy, collision, MSFS materials, animation tags, export | | MSFS livery | 18 | Paint mode, layers, brushes, template overlay, transfer, packaging | | AI 3D generation | 21 | Multi-backend text/image-to-3D + mesh cleanup pipeline | | AI texture generation | 5 | PBR sets from prompt, reference images, inpainting, ControlNet | | AI evaluation | 2 | ai_evaluate, ai_refine (Ollama vision) | | AI self-refinement | 7 | execute_script, analyze_viewport, refine_iteration, sessions | | Poly Haven | 2 | polyhaven_search, polyhaven_download |

Full per-tool argument tables: docs/tools.md. All tool source lives under src/mcp_blender/ (server side) and addon/blender_mcp_addon/ (Blender side).


Self-refinement loop

mcp-blender ships an iterative render-analyze-fix loop. The agent generates mesh code, renders from multiple angles, an Ollama vision model scores the result, and the agent applies fixes until the score converges.

┌───────────┐  execute_script  ┌─────────┐  render_multi_angle  ┌──────────────┐
│  agent    │ ──────────────► │ Blender  │ ───────────────────► │  PNG images  │
│  (LLM)    │                 │  (bpy)   │                      └──────┬───────┘
└─────┬─────┘                 └─────────┘                              │
      │                                                  analyze_viewport
      │  apply fix                                                     │
      │  (loop)                                                        ▼
      │                                                     ┌──────────────────┐
      └─────────────────────────────────────────────────────│  Ollama Vision   │
                              feedback + score              │  (llama3.2-11b)  │
                                                            └──────────────────┘

Skeleton call sequence:

# 1. Open a refinement session
blender_refine_create_session(object_name="Tree", prompt="A realistic low-poly pine tree")

# 2. Generate initial mesh
blender_execute_script(script="import bmesh; ...")

# 3. Iterate
blender_refine_iteration(object_name="Tree", iteration=0, max_iterations=5)

# 4. Apply fixes from feedback, iterate again
blender_execute_script(script="# fix issues from analysis ...")
blender_refine_iteration(object_name="Tree", iteration=1, previous_score=0.6)

# 5. Inspect session
blender_refine_get_session(session_id="...")

See docs/usage.md for a full walkthrough.


External integrations

Poly Haven

Poly Haven provides free HDRIs, textures, and 3D models. No API key required.

blender_polyhaven_search(query="brick", asset_type="textures")
blender_polyhaven_download(asset_id="brick_wall_001", resolution="2k")

Assets are cached locally.

AI 3D model generation

Multi-backend text/image-to-3D — cloud APIs and local models.

| Backend | Type | Requirements | Capabilities | | --------------- | ------ | --------------- | ------------------------------------- | | Hyper3D Rodin | Cloud | API key | Text-to-3D, Image-to-3D, high quality | | Meshy.ai | Cloud | API key | Text-to-3D, Image-to-3D, texturing | | Tripo AI | Cloud | API key | Text-to-3D, Image-to-3D, fast | | TripoSR | Local | 4 GB VRAM | Image-to-3D, very fast (< 1 s) | | Stable Fast 3D | Local | 6 GB VRAM | Image-to-3D, fast, stable | | Hunyuan3D | Local | 16 GB VRAM | Text-to-3D, Image-to-3D, high quality | | Ollama Vision | Local | 8 GB VRAM | Image understanding (helper) | | ComfyUI | Local | varies | Custom workflows |

Cloud setup:

export RODIN_API_KEY="your-rodin-key"
export MESHY_API_KEY="your-meshy-key"
export TRIPO_API_KEY="your-tripo-key"

Local setup:

pip install triposr     # fast image-to-3D
ollama pull llava       # vision model

Usage:

blender_ai_generate_model(prompt="a wooden chair", style="realistic")
blender_ai_generate_model(image_path="/path/to/image.png", backend="triposr")
blender_ai_model_status(job_id="abc123", auto_import=true, optimize_mesh=true)

Supported styles: realistic, cartoon, low_poly, sculpture, anime. Formats: glb (default), gltf, fbx, obj, usdz.


Workflows

mcp-blender is a creative-tooling tangent in eng-mcp-suite — it doesn't fit the engineering compliance loop directly, but it shares brand, docs, and MCP wiring with the rest of the family.

Part of eng-mcp-suite.


Documentation

Truncated for display — read the full file on GitHub.

Related Skills

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GitHub Stars9
CategoryContent
Updated9h ago
Forks2

Languages

Python

Security Score

92/100

Audited on Aug 16, 2026

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