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Nodepp

A runtime for writing reliable asynchronous applications with C++. Provides I/O, networking, scheduling, timers, ...

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/learn @NodeppOfficial/Nodepp
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

Nodepp: The Unified Asynchronous Real-Time C++ Runtime

MIT License Platform Build Status Valgrind Memory Test

Nodepp is the end of excuses. For too long, developers have settled for fragmented glue-ware or managed runtimes that treat hardware resources like garbage. Nodepp is a vertically-integrated C++ framework that proves you don't need a massive Virtual Machine or a bloated Garbage Collector to write high-level async code.

While others are busy masturbating the CPU — burning millions of cycles on garbage collection, context switching, and runtime management — Nodepp focuses on Pure Execution. It provides a unified world architecture where every module shares the same high-efficiency DNA, scaling from an 8-bit Arduino to an Intel XEON cloud server.

NODEPP UNIFIED ARCHITECTURE: Co-designed components MODEL
=========================================================

[ APPLICATION LAYER ]   Logic: High-Level Async
          ||
+---------||--------------------------------------------+
|         ||   UNIFIED ptr_t DATA CARRIER               |
|         || (Zero-Copy / Reference Counted)            |
|         \/                                            |
|  [ PROTOCOL LAYER ]   Protocol Layer: HTTP / WS / TLS |
|         ||            Parser: ptr_t Slicing           |
|         ||                                            |
|         \/                                            |
|  [ REACTOR LAYER ]    Reactor Layer: kernel_t         |
|         ||            Engine: Epoll/KQUEUE/IOCP/NPOLL |
+---------||--------------------------------------------+
          ||
          \/            OS Layer: LINUX / WINDOWS / MAC
[ HARDWARE / KERNEL ]   Source: Sockets / Registers

📃 Whitepaper

Nodepp: Closing the Gap Between Bare-Metal Performance and Scripting Agility through Silicon-Logic Parity Read the full technical breakdown, including architectural deep-dives into ptr_t, kernel_t and coroutine_t.

⭐ Architectural Philosophy

  • 📌: 1. Deterministic RAII (ptr_t): Eliminates the unpredictable latency spikes (Stop-the-World) of Garbage Collectors. By utilizing Small Stack Optimization (SSO) and reference counting, memory is reclaimed with microsecond precision.

  • 📌: 2. Cooperative Multitasking (coroutine_t): Stackless coroutines eliminate context-switching overhead. This allows for massive connection density on low-power hardware, from 8-bit industrial sensors to cloud-scale reactors.

  • 📌: 3. Platform-Agnostic Reactor (kernel_t): A unified abstraction over native kernel I/O (Epoll, Kqueue, IOCP, and Npoll). It provides a consistent non-blocking interface across Linux, Windows, Mac, and Bare-Metal, ensuring that I/O multiplexing is always native to the silicon.

🖕 Technical Reality Check: Data vs. Hype

We didn't test this on a supercomputer. We tested it on an educational-grade Dual-Core Apollo Lake potato. If your framework can't perform here, it's not "scalable" — it's just hiding behind hardware.

1 - Performance Benchmark: HTTP Throughput vs. Resource Tax

Test: 100k requests | 1k Concurrency | Environment: Localhost see benchmark

| Metric | Bun (v1.3.5) | Go (v1.18.1) | Nodepp (V1.4.0) | Impact | | --- | --- | --- | --- | --- | | Requests / Sec | 5,985 | 6,139 | 6,851.33 | +11.6% Performance | | Memory (RSS) | 69.5 MB | 14.1 MB | 2.9 MB | 95.8% Reduction | | Max Latency | 1,452 ms | 326 ms | 245 ms | Elimination of GC Spikes | | p99 Latency | 1,159 ms | 249 ms | 187 ms | High-precision SLA stability | | Energy Efficiency | Low | Medium | Extreme | Maximum hardware utilization |

2 - Performace Benchmark: Resource Management & Latency Jitter Analysis

Test: 1k Cycles | 100k Allocations see benchmark

| Runtime | Avg. Cycle Time | VIRT (Address Space) | RES (Physical RAM) | Memory Model | | --- | --- | --- | --- | --- | | Nodepp | 3.0 ms (±0.1 ms) | 6.1 MB | 2.7 MB | Deterministic RAII | | Bun | 7.2 ms (5-11 ms range) | 69.3 GB | 72.6 MB | Generational GC | | Go | < 1.0 ms* | 703.1 MB | 2.2 MB | Concurrent GC |

Note: Go's <1ms measurement is a lie — it only reflects allocation latency. Reclamation is deferred to concurrent GC cycles, creating "ghost" resource pressure.

3 - Performace Benchmark: High-Concurrency Benchmark - 100k Task Challenge

Test: 100k asynchronous tasks see benchmark

| Runtime | RSS (Memory) | CPU Load | VIRT Memory | Strategy | | --- | --- | --- | --- | --- | Nodepp (Balanced) | 59.1 MB | 75.9% | 153 MB | Multi-Worker Pool | Nodepp (Single) | 59.0 MB | 59.9% | 62 MB | Single Event Loop | Bun | 64.2 MB | 24.2% | 69.3 GB | JavaScriptCore Loop | Go | 127.9 MB | 169.4% | 772 MB | Preemptive Goroutines |

4 - Performace Benchmark: Nodepp Stability & Memory Benchmarks

Test: 4 Valgrind-based stress tests see benchmark

| Test Case | Objective | Iterations / Load | Memory Leaks | Result | | --- | --- | --- | --- | --- | | Atomic Longevity | High-concurrency HTTP | 100k requests | 0 bytes | PASSED | | Rapid Lifecycle | Smart Pointer stress | 1M object cycles | 0 bytes | PASSED | | Broken Pipe | Resilience to I/O failure | 100k interruptions | 0 bytes | PASSED | | Multi-Thread Atomicity | race conditions stress | 100k Messages * 2 workers | 0 bytes | PASSED |

🚀 Why Nodepp Exists

The Nodepp Project did not originate in a laboratory; it was forged in the trenches of mission-critical Edge Computing and WASM development. While architecting ecosystems that bridge ESP32 hardware, web browsers, and cloud infrastructure, we identified a systemic crisis: the forced fragmentation of a single business logic across three incompatible execution environments.

  • The Edge: Native C/C++ for low-level hardware (High performance, near-zero agility).
  • The Frontend: JavaScript/WASM for browser interfaces (High agility, massive memory churn).
  • The Infrastructure: Managed Runtimes like Python, Go, or Node.js for server-side orchestration (High operational cost, unpredictable latency due to Garbage Collection).

Nodepp was built to collapse these silos. By providing a unified, asynchronous C++ runtime that mirrors the productivity of scripting languages, we enable Resource-Dense Computing.

#include <nodepp/nodepp.h>
#include <nodepp/http.h>

using namespace nodepp;

void onMain() {

    fetch_t args;
            args.method  = "GET";
            args.url     = "http://ip-api.com/json/?fields";
            args.headers = header_t({ 
                { "Host", url::host(args.url) } 
            });

    http::fetch( args )

    .then([]( http_t cli ){
        auto data = stream::await( cli );
        console::log("->", data.value());
    })

    .fail([]( except_t err ){
        console::error( err );
    });

}

We restore the direct relationship between code and hardware through Deterministic RAII and Stackless Coroutines, allowing you to deploy the same high-level logic from an 8-bit microcontroller to a 64-core cloud reactor without changing your mental model.

Still Skeptical?

Watch logic-parity in action. This isn't a "concept"—it's A Fully Functional Enigma Machine running in a Literal Potato board :

https://github.com/user-attachments/assets/9b870671-3854-444f-893d-40fdce31a629

🧭 Quick Start: High-Density HTTP

Nodepp abstracts complex socket management into a clean, event-driven API.

#include <nodepp/nodepp.h>
#include <nodepp/regex.h>
#include <nodepp/http.h>
#include <nodepp/date.h>
#include <nodepp/os.h>

using namespace nodepp;

void onMain() {

    auto server = http::server([]( http_t cli ){
        
        cli.write_header( 200, header_t({
            { "content-type", "text/html" }
        }) );

        cli.write( regex::format( R"(
            <h1> hello world </h1>
            <h2> ${0} </h2>
        )", date::fulltime() ));

        cli.close();

    });

    server.listen( "0.0.0.0", 8000, []( socket_t /*unused*/ ){
        console::log("Server listening on port 8000");
    });

}

🛟 Ecosystem

The Nodepp project is supported by a suite of modular extensions designed to follow the same unified design patterns:

🌐 One Codebase, Every Platform

Nodepp is the onl

View on GitHub
GitHub Stars184
CategoryContent
Updated2d ago
Forks15

Languages

C++

Security Score

100/100

Audited on Mar 26, 2026

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