mcore-run-on-slurm
How to launch distributed Megatron-LM training jobs on a SLURM cluster. Covers a minimal sbatch skeleton, environment-variable setup for torch.distributed.run, CUDA_DEVICE_MAX_CONNECTIONS rules across hardware and parallelism modes, container conventions, monitoring, and per-rank failure diagnosis.
Install / Use
npx skills add NVIDIA/skills --skill mcore-run-on-slurmInstalls into whichever agent you are using.
SKILL.md
Installable skill definition
Quality Score
Category
OperationsSupported Platforms
Tags
Our assessment of mcore-run-on-slurm
mcore-run-on-slurm scores 92/100 on our quality scale, 136th of 487 Operations skills we index (top 28%).
Its SKILL.md is 7.1 KB long, well organised into 14 sections with 3 code examples: a thorough specification that gives an agent plenty to work with.
With 3,421 GitHub stars, it is one of the more widely adopted skills in the catalogue.
Maintenance, license and trust
- The repository was last updated 5 days ago, so mcore-run-on-slurm is actively maintained.
- It is released under the Apache-2.0 license, a permissive license that allows use, modification and commercial use with attribution.
- Its trust signals score 100/100, with no cautions. These come from repository metadata, not a code audit — read the skill file before letting an agent act on it.
mcore-run-on-slurm compared with similar skills
All 4 of these similar skills score higher than mcore-run-on-slurm; compare them before choosing.
| Skill | Score | Stars | Updated | Format |
|---|---|---|---|---|
| mcore-run-on-slurm (this skill)by NVIDIA | 92 | 3.4k | 5d ago | SKILL.md |
| algorithmic-artby anthropics | 100 | 177.9k | 6d ago | SKILL.md |
| pptxby anthropics | 100 | 177.9k | 6d ago | SKILL.md |
| designby nextlevelbuilder | 100 | 130.2k | 7d ago | SKILL.md |
| ui-ux-pro-maxby nextlevelbuilder | 100 | 130.2k | 7d ago | SKILL.md |
Frequently asked questions
- How do I install mcore-run-on-slurm?
- Run
npx skills add NVIDIA/skills --skill mcore-run-on-slurm. The install tabs above show the steps for each supported agent. - Which AI agents does mcore-run-on-slurm work with?
- It is written for Universal, as a SKILL.md file. Other agents that read the same format can often use it too.
- Is mcore-run-on-slurm safe to use?
- It is Apache-2.0-licensed and scores 100/100 on trust signals. Skills are instructions an agent will follow, so read the file before installing it and do not approve commands you do not understand.
- Is mcore-run-on-slurm still maintained?
- The repository was last updated 5 days ago, so mcore-run-on-slurm is actively maintained.
Skill content
View source on GitHubname: mcore-run-on-slurm description: How to launch distributed Megatron-LM training jobs on a SLURM cluster. Covers a minimal sbatch skeleton, environment-variable setup for torch.distributed.run, CUDA_DEVICE_MAX_CONNECTIONS rules across hardware and parallelism modes, container conventions, monitoring, and per-rank failure diagnosis. license: Apache-2.0 when_to_use: Submitting a SLURM job; writing or debugging an sbatch script; configuring multi-node distributed training; setting MASTER_ADDR / MASTER_PORT / WORLD_SIZE; diagnosing a SLURM job failure; 'how do I run on the cluster', 'sbatch', 'multi-node training'. metadata: author: Philip Petrakian ppetrakian@nvidia.com
Run Megatron-LM on SLURM
Answer-First Constants
For text-only SLURM setup questions, answer with these constants before the full script:
- Submit from a shared worktree path visible to every node;
cdthere in the script before launching training. - Use one
sruntask per node and launch workers withuv run python -m torch.distributed.run, not baretorchrun. - Set
MASTER_ADDRfromscontrol show hostnames "$SLURM_JOB_NODELIST" | head -n1, setMASTER_PORT,NNODES=${SLURM_NNODES},GPUS_PER_NODE=<GPUS_PER_NODE>, andWORLD_SIZE=$((NNODES * GPUS_PER_NODE)). - Pass
--nnodes,--nproc-per-node,--node-rank,--master-addr, and--master-porttotorch.distributed.run. CUDA_DEVICE_MAX_CONNECTIONS: pre-Blackwell Hopper/Ampere with TP>1 or CP>1 and non-FSDP uses1; Blackwell/GB200 does not need it; Torch-FSDP2 or Megatron-FSDP must not use1;overlap_moe_expert_parallel_commuses32.
Prerequisites
- A SLURM cluster login with submission rights to a GPU partition.
- Megatron-LM checked out on a filesystem visible to all nodes in the allocation (NFS, Lustre, or similar). All nodes must reach the same paths for code, data, checkpoints, and output.
uvinstalled; runuv sync --extra training --extra dev(or--extra lts) on the worktree once before submission so the.venvis materialized and visible to every node.
Minimal sbatch script
Save as run_megatron.slurm in the worktree:
#!/bin/bash
#SBATCH --job-name=megatron
#SBATCH --account=<SLURM_ACCOUNT>
#SBATCH --partition=<SLURM_PARTITION>
#SBATCH --nodes=<NODES>
#SBATCH --ntasks-per-node=1
#SBATCH --gpus-per-node=<GPUS_PER_NODE>
#SBATCH --time=<HH:MM:SS>
#SBATCH --output=logs/%x-%j.out
#SBATCH --error=logs/%x-%j.err
set -euo pipefail
cd <MEGATRON_WORKTREE>
export MASTER_ADDR=$(scontrol show hostnames "$SLURM_JOB_NODELIST" | head -n1)
export MASTER_PORT=${MASTER_PORT:-29500}
export NNODES=${SLURM_NNODES}
export GPUS_PER_NODE=<GPUS_PER_NODE>
export WORLD_SIZE=$((NNODES * GPUS_PER_NODE))
# Set CUDA_DEVICE_MAX_CONNECTIONS only when your configuration requires it
# (see the section below). Example for pre-Blackwell with TP>1 or CP>1
# (non-FSDP):
# export CUDA_DEVICE_MAX_CONNECTIONS=1
srun --ntasks=${NNODES} --ntasks-per-node=1 bash -c '
# NODE_RANK comes from SLURM_NODEID with one task per node.
NODE_RANK=${SLURM_NODEID}
uv run python -m torch.distributed.run \
--nnodes='"${NNODES}"' \
--nproc-per-node='"${GPUS_PER_NODE}"' \
--node-rank=${NODE_RANK} \
--master-addr='"${MASTER_ADDR}"' \
--master-port='"${MASTER_PORT}"' \
pretrain_gpt.py \
<MEGATRON_ARGS>
'
Submit:
mkdir -p logs && JOB_ID=$(sbatch --parsable run_megatron.slurm)
echo "Submitted ${JOB_ID}"
Multi-node rules
- Submit from the worktree you intend to run, or
cdto it in the script. All nodes must reach the same path on a shared filesystem (NFS, Lustre, or similar) — node-local paths will not be visible to peer ranks. - Use one
torchrunworker group across all nodes; do not start independent single-node jobs. --nproc-per-nodeshould equal the number of visible GPUs per node.- Write checkpoints, tensorboard data, and structured logs to shared storage.
CUDA_DEVICE_MAX_CONNECTIONS
The right value depends on your hardware and parallelism mode. Do not export it unconditionally:
- Pre-Blackwell (Hopper, Ampere) with TP>1 or CP>1, non-FSDP: set to
1. The relevant code path asserts on this — you will get an assertion error if it is not1, not a silent deadlock. - Blackwell: not required; setting it has no effect.
- Torch-FSDP2 or Megatron-FSDP: must NOT be
1. Leave the env var unset, or set it to a value greater than1. overlap_moe_expert_parallel_commenabled: set to32.
Set it explicitly in the sbatch script when your configuration calls for it.
Containers
Many sites run Megatron-LM inside a container (enroot/pyxis on some clusters, singularity on others). If you do, the uv-managed .venv must live on a path that is visible from inside the container, and the container image must provide the CUDA / NCCL / torch versions the repo expects (see docker/.ngc_version.dev and .ngc_version.lts). The skeleton above stays the same; wrap the srun invocation with your scheduler's container flags (--container-image=…, --container-mounts=…, etc.).
Monitor and collect
squeue -j "$JOB_ID" -o "%.10i %.8T %.10M %.6D %R"
sacct -j "$JOB_ID" --format=JobID,State,ExitCode,Elapsed
scancel "$JOB_ID"
If your training script writes a result artifact (a JSON metrics file from rank 0, a final checkpoint, etc.), poll for the artifact rather than waiting only on squeue state. Useful output usually appears before SLURM marks the job complete, and polling on the artifact lets you cancel the job as soon as it lands instead of holding the allocation until the timeout.
Failure diagnosis
Scan stderr from every rank, not just rank 0. The earliest non-NCCL Python traceback is usually the root cause; later NCCL timeouts on other ranks are downstream symptoms of the first crash.
Classify quickly:
- OOM: record rank, phase (forward / backward / optimizer), batch size, sequence length, parallelism (TP/DP/CP/PP), and peak memory before adjusting.
- Shape / divisibility error: check
WORLD_SIZE = TP × DP × CP × PPand head-count divisibility (num_attention_heads % TP == 0). - Import error: wrong worktree, missing
uv sync, or stalePYTHONPATH. Confirmcd <MEGATRON_WORKTREE>before launch. - NCCL failure with no Python traceback: verify allocation, port reachability,
MASTER_ADDRresolution, and command consistency across ranks.
Common pitfalls
- Forgetting
uv syncbefore the first submission. If the venv is missing, every job rebuilds it from insidesrun, costing minutes per job. - Writing logs to a node-local path that disappears at job exit. Always write to the shared filesystem.
- Setting
CUDA_DEVICE_MAX_CONNECTIONS=1blindly. The right value depends on hardware and parallelism mode (see the dedicated section above). Setting it to1with FSDP causes a different problem; on Blackwell it has no effect; on pre-Blackwell with TP>1 or CP>1 (non-FSDP) the code asserts, it does not deadlock. - Running bare
torchruninstead ofuv run python -m torch.distributed.run. Baretorchrunmay dispatch through a python interpreter that does not see venv packages, depending on how the venv is set up.
Related Skills
algorithmic-art
177.9kCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
pptx
177.9kUse this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx or .potx file (even if the extracted content will be used elsewhere, like in an em…
design
130.2kComprehensive design skill: brand identity, design tokens, UI styling, logo generation (55 styles, Gemini, Atlas Cloud, or MuAPI AI), corporate identity program (50 deliverables, CIP mockups), HTML presentations (Chart.js), banner design (22 styles, social/ads/web/print), icon design (15 styles, SVG…
ui-ux-pro-max
130.2kUI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation.
Languages
Trust signals
From repository metadata: license, adoption, age and documentation. Not a code audit — see the Safety scan above for what the skill file itself contains.
