UnityConfigFoundation
Automatically generate data objects according to CSV configuration table. Support convert Primitive/1D Array/ValueTuple/Frequently-used UnityEngine Types.
Install / Use
/learn @Mr-sB/UnityConfigFoundationREADME
UnityConfigFoundation
Automatically generate data objects according to CSV configuration table.
Feature
TextAssetLoadercan help you easily loadTextAssetfromStreamAssetsorResourcesorPersistentDataPath.CSVConvertercan convert CSV text to some frequently-used data objects.CVSGeneratorcan convert the definition of CSV and Class.- Support convert Types:
| Primitive | 1D Array | List | ValueTuple | Frequently-used UnityEngine Type | | :-------: | :------: | :--: | :--------: | :------------------------------: | | √ | √ | √ | √ | √ |
CSV form
- First line are field names.
- Second line are field types.
- Third line are descriptions.
- Others are records.
Extend
If you want to add some data type converter, create a class and use partial keyword to be part of FieldConverter class.
namespace GameUtil.Config
{
public static partial class FieldConverter
{
//Must add FieldConverterAttribute to convert method.
//The method must be static, return type can not be void, and parameter is string.
[FieldConverter]
public static DataType Vector4IntConverter(this string fieldContent)
{
//Add convert logic.
}
}
}
Plugin
- TinyCSV(Open source)
