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MapEngine

MapEngine is a map library plugin for Minecraft paper servers

Install / Use

/learn @MinceraftMC/MapEngine
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

MapEngine

<img src="https://imgur.com/x3tR7jb.png" alt="logo" width="200">

GitHub tag (latest by date) AGPLv3 License Status Beta

Description

MapEngine is a map library plugin for paper servers. It provides a simple API to create maps with custom content. Using lightweight and asynchronous techniques, MapEngine has a very low impact on server performance.

Features

  • Pipelined API for custom pipelines
  • Asynchronous rendering
  • Completely packet based
  • Optional dithering (Floyd-Steinberg)
  • Groups as z-layer interpretation for saving immense network traffic
  • Per player buffering, only the changed pixels are sent to the player
  • Optional packet bundling prevents tearing
  • Drawing utilities (text, components, lines, triangles, rectangles, circles, ellipses, polygons)
<details> <summary><strong>Color Conversion Cache Performance Graph</strong></summary>

Performance Graph

</details> <details> <summary><strong>Live streaming via RTMP on maps</strong></summary> This is an example of a live stream on a map. The stream is played on a 7x4 map array. The Stream source is 1920x1080@20 streamed with OBS.

Watch it here

</details> <details> <summary><strong>Floyd Sternberg dithering</strong></summary> This is an example of a map with Floyd-Steinberg dithering enabled. The stream is played on a 7x4 map array. The Stream source is 1920x1080@20 streamed with OBS.

Watch it here

</details>

Javadoc

A hosted version of the javadoc can be found here.

Support

| Server Version | Supported | |----------------|-----------| | Paper 1.21.11 | ✔️ | | Paper 1.21.10 | ✔️ | | Paper 1.21.9 | ✔️ | | Paper 1.21.8 | ✔️ | | Paper 1.21.7 | ✔️ | | Paper 1.21.6 | ✔️ | | Paper 1.21.5 | ✔️ | | Paper 1.21.4 | ✔️ | | Paper 1.21.3 | ✔️ | | Paper 1.21.2 | ✔️ | | Paper 1.21.1 | ✔️ | | Paper 1.21 | ✔️ | | Paper 1.20.x | ✔️ | | Paper 1.19.4 | ✔️ | | Paper 1.19.3 | ✔️ |

Usage

MapEngine has to be added as a dependency to the plugin.yml regardless of the build system used.

<details> <summary><strong>Maven</strong></summary>

<repositories>
    <repository>
        <id>minceraft</id>
        <url>https://repo.minceraft.dev/releases/</url>
    </repository>
</repositories>

<dependencies>
    <dependency>
        <groupId>de.pianoman911</groupId>
        <artifactId>mapengine-api</artifactId>
        <version>1.8.11</version>
        <scope>provided</scope>
    </dependency>
</dependencies>
</details> <details> <summary><strong>Gradle (groovy)</strong></summary>
repositories {
    maven {
        url = 'https://repo.minceraft.dev/releases/'
        name = 'minceraft'
    }
}

dependencies {
    compileOnly 'de.pianoman911:mapengine-api:1.8.11'
}
</details> <details> <summary><strong>Gradle (kotlin)</strong></summary>
repositories {
    maven("https://repo.minceraft.dev/releases/") {
        name = "minceraft"
    }
}

dependencies {
    compileOnly("de.pianoman911:mapengine-api:1.8.11")
}
</details>

Example

public class Bar {

    // getting the api instance
    private static final MapEngineApi MAP_ENGINE = Bukkit.getServicesManager().load(MapEngineApi.class);

    public void foo(BufferedImage image, BlockVector cornerA, BlockVector cornerB, BlockFace facing, Player viewer) {
        // create a map display instance
        IMapDisplay display = MAP_ENGINE.displayProvider().createBasic(cornerA, cornerB, facing);
        display.spawn(viewer); // spawn the map display for the player

        // create an input pipeline element
        // this object can also be used to draw simple shapes and text
        IDrawingSpace input = MAP_ENGINE.pipeline().createDrawingSpace(display);

        // draw the image to the input pipeline element
        input.image(image, 0, 0);

        // draw a triangle
        input.triangle(0, 0, 10, 10, 20, 0, 0xff0000ff);

        // add a player to the pipeline context,
        // making the player receive the map
        input.ctx().receivers().add(viewer);

        // enable floyd-steinberg dithering
        input.ctx().converter(Converter.FLOYD_STEINBERG);

        // enable per player buffering
        input.ctx().buffering(true);

        // flush the pipeline
        // the drawing space can be reused
        input.flush();
    }
}

More detailed examples can be found in the MinceraftMC/MapEngineExamples repository.

Building

  1. Clone the project (git clone https://github.com/MinceraftMC/MapEngine.git)
  2. Go to the cloned directory (cd MapEngine)
  3. Build the Jar (./gradlew build on Linux/MacOS, gradlew build on Windows)

The plugin jar can be found in the buildlibs directory

Related Skills

View on GitHub
GitHub Stars78
CategoryDevelopment
Updated2d ago
Forks3

Languages

Java

Security Score

100/100

Audited on Mar 29, 2026

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