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KeyBindingServiceMeow

A SCP:SL Plugin that allow you to bind player's key with specific action

Install / Use

/learn @MeowServer/KeyBindingServiceMeow
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

This repo has been permanently archived since an official key-binding system was released. The content will no longer be updated. Thank you for your understanding!

Translation Contributers

Key Binding Service Meow

This Exiled plugin allows other plugins to customize the player's key binding.

Installation

Client-side:

  1. Add -allow-syncbind in the launch option
  2. Use the command "synccmd" twice in the client console until "SyncServerCommandBinding has been enabled" appears on the console.

Server-side:

  1. Enable enable_sync_command_binding option in config_gameplay.txt
  2. Put KeyBindingServiceMeow.dll under Plugins folder
  3. Put Newtonsoft.Json.dll under Plugins.dependencies folder

Documentary

Here's a simple instruction to develop using this plugin:
There 2 major way to bind a key to your action: | Method | Advantage | Disadvantage | | ---- | ---- | ---- | | HotKey | Player can know which key the plugin is using and customize it using command | You have to create a HotKey instance and register it for every single player| | Event | Easy to use. | It is not customizable and not visible for players |

Example

  1. Hot Key
var hotKey = new HotKey(KeyCode.YourKeyCode, "ID", "Name", "Descriptoin(optional)", "Category(optional)");
hotKey.KeyPressed += YourMethod;
API.Features.HotKey.HotKeyBinder.RegisterKey(ev.Player, hotKeys);
  1. Event
API.Event.Events.RegisterKeyToEvent(KeyCode.YourKeyCode);
API.Event.Events.KeyPressed += OnKeyPressed;

When using OnKeyPressed event, you must first register your key using RegisterKeyToEvent method.

View on GitHub
GitHub Stars10
CategoryProduct
Updated1mo ago
Forks1

Languages

C#

Security Score

95/100

Audited on Mar 7, 2026

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