UnrealPCGVolume
Custom PCGVolume disabled during landscape edit to avoid OutOfMemory crash
Install / Use
/learn @Megurine/UnrealPCGVolumeREADME
- Rename <b>APKM_PCGVolume</b> by another Name in the file (and the filenames) if you want.
- Rename <b>POKEMONGAME_API</b> by your own project _API in .h line 24.
- Add <b>"UnrealEd"</b> in the <i>PublicDependencyModuleNames</i> of your <i>Build.cs</i>.
- Use the <b>APKM_PCGVolume</b> instead of <b>APCGVolume</b> in your scenes, there is a variable <i>DisablePCGMode</i> who disable PCGGeneration during other editmodes :
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