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UnrealPCGVolume

Custom PCGVolume disabled during landscape edit to avoid OutOfMemory crash

Install / Use

/learn @Megurine/UnrealPCGVolume
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

  1. Rename <b>APKM_PCGVolume</b> by another Name in the file (and the filenames) if you want.
  2. Rename <b>POKEMONGAME_API</b> by your own project _API in .h line 24.
  3. Add <b>"UnrealEd"</b> in the <i>PublicDependencyModuleNames</i> of your <i>Build.cs</i>.
  4. Use the <b>APKM_PCGVolume</b> instead of <b>APCGVolume</b> in your scenes, there is a variable <i>DisablePCGMode</i> who disable PCGGeneration during other editmodes :
<p align="center"> <img src="https://ahri.fr/images/Screenshot_346.png"> </p> <ul> <li>Disable on Landscape mode (<b>by default</b>) (to avoid OutOfMemory leak crash with a lot of instances during landscape editing)</li> <li>Disable on every modes</li> <li>Dont disable</li> </ul>

Related Skills

View on GitHub
GitHub Stars6
CategoryDevelopment
Updated2mo ago
Forks0

Languages

C++

Security Score

70/100

Audited on Jan 16, 2026

No findings