StarTrekResurgenceFix
A fix for Star Trek Resurgence that adds ultrawide support, uncapped framerate and more.
Install / Use
/learn @Lyall/StarTrekResurgenceFixREADME
Star Trek Resurgence Fix
This is a fix for Star Trek Resurgence that adds support for custom resolutions/aspect ratios, uncapped framerate and more.
Features
- Arbitrary aspect ratio support.
- Removes pillarboxing/letterboxing in gameplay and cutscenes.
- Correct FOV scaling no matter what resolution you use.
- Disables 62FPS cap.
- Toggle for depth of field.
Extra Ini Tweaks
- See extras.md.
Installation
- Grab the latest release of StarTrekResurgenceFix from here.
- Extract the contents of the release zip in to the the Win64 folder. (e.g. "C:\Games\Star Trek Resurgence").
Testing Notes
- Tested on the Epic Store version at 32:9 and 21:9.
Linux/Steam Deck
- For Linux/Steam Deck only: See my detailed instructions here.
Configuration
- See StarTrekResurgenceFix.ini to adjust settings for the fix.
Known Issues
Please report any issues you see.
- Cutscenes still appear to animate at 30fps (patch 1.1).
- Mouse sensitivity during QTE interaction segments will be slower the higher the framerate.
- Controller sensitivity is higher during gameplay and lower during QTE interactions with higher framerates.
- Running a resolution higher than 4K on either axis may cause the game to run extremely poorly. (#4)
- In some segments enemies may not spawn in with the framerate uncapped. (#5)
Screenshots
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|:--:|
| Pillarboxing/letterboxing disabled in gameplay. |
Credits
Flawless Widescreen for the LOD fix.<br /> Ultimate ASI Loader for ASI loading. <br /> inipp for ini reading. <br /> Loguru for logging. <br /> length-disassembler for length disassembly.
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