FlowKit
An addon for Godot that adds a visual scripting solution, inspired by engines such as Clickteam Fusion 2.5 and Construct's event sheet editors.
Install / Use
/learn @LexianDEV/FlowKitREADME
💬 Join the Community
Discord Server:
Come hang out, ask questions, get help, and share your FlowKit creations!
👉 https://discord.gg/qN6eK8gApe
Note: FlowKit was made with the help of generative AI. But all features are thoroughly tested before release, and any bugs or issues are actively addressed as they arise. If you encounter a problem, please report it on GitHub or ask for help in the Discord server.
A Clickteam Fusion 2.5/Construct inspired visual scripting addon for Godot 4, enabling event-driven programming through an intuitive event sheet interface.
📋 Overview
FlowKit brings the power of visual event-based programming to Godot, allowing you to create game logic without writing code. Inspired by popular event sheet systems like Clickteam Fusion and Construct, FlowKit provides a familiar workflow for non-programmers and rapid prototyping enthusiasts.
Key Features
- 🎯 Event Sheet System: Create game logic using intuitive event blocks with conditions and actions
- 🔌 Node-Based Architecture: Target specific nodes in your scene tree for granular control
- 📦 Extensible Provider System: Easily add custom events, conditions, and actions
- ⚡ Runtime Engine: Efficient event processing during gameplay with automatic scene detection
- 🎨 Editor Integration: Seamless integration with Godot's editor interface
- 💾 Resource-Based Storage: Event sheets saved as
.tresresources for version control friendliness
Want to Learn More?
Head on over to the wiki! It explains things such as getting started with (and extending) FlowKit.
🛠️ Development Expectations
- Godot 4.5+
- Knowledge of GDScript
- Understanding of Godot plugins
📄 License
MIT License.
🙏 Acknowledgments
- Clickteam Fusion 2.5
- Construct
- Scratch
- Godot Engine
📞 Support
Open an issue on GitHub for questions or bugs, alternatively you can ask in the Discussions or Discord community, but issues are preferred.
Made with ❤️ for the Godot community by LexianDEV
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