ResoniteImportHelper
Convert Unity avatar into glTF, then import to Resonite
Install / Use
/learn @KisaragiEffective/ResoniteImportHelperREADME
Resonite Import Helper
This project is freezed at Dec 31, 2025! No new commits are going to be landed. Please consider try bd_'s Modular Avatar - Resonite Support package instead.
Bake and Import.
Requirement and recommended tools
- UniGLTF 0.128.0 is required to run. Download it from their GitHub repository.
- Git or VPM-compatible client is required to install.
- Git: Download it from git-scm.com
- VPM-compatible client: You may use ALCOM or VRChat Creator Companion.
- Unity® is required to be 2022.3 series. Older or newer series may work, but it will NOT be supported.
Following tools are optional. This tool can invoke their hooks.
- VRChat® Avatar SDK (Download)
- Non-Destructive Modular Framework (NDMF)
What this does and does not
Does
- Flag non-Rig bone as
<NoIK> - Rename bones to be Rig-detector friendly
- Serialize processed avatar as glTF format
- Call VRChat Avatar Build hooks
- Call NDMF plugins
Does not
- Convert Material: Always exported as Standard Shader. This is technical limitation on UniGLTF. You may import them as XiexeToonShader (or any suitable built-in Shader).
- Convert Animation: Always ignored. You may want to reconstruct them by Protoflux after importing.
Document
Please see en/GETTING_STARTED.md.
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