KMirrors
Planar reflections for Unity's Universal Render Pipeline.
Install / Use
/learn @Kink3d/KMirrorsREADME
kMirrors
Planar reflections for Unity’s Universal Render Pipeline.
An example of global and local reflections.
kMirrors is a system for defining and rendering planar reflection cameras in Unity's Universal Render Pipeline. It supports Global mode, where a single reflection camera can be used across an entire scene (useful for water and other large reflective surfaces) and Local mode, where a list of Renderers can be defined to receive reflections (useful for smaller surfaces like wall mirrors).
Refer to the Wiki for more information.
Instructions
- Open your project manifest file (
MyProject/Packages/manifest.json). - Add
"com.kink3d.mirrors": "https://github.com/Kink3d/kMirrors.git"to thedependencieslist. - Open or focus on Unity Editor to resolve packages.
Requirements
- Unity 2019.3.0f3 or higher.
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