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KMirrors

Planar reflections for Unity's Universal Render Pipeline.

Install / Use

/learn @Kink3d/KMirrors
About this skill

Quality Score

0/100

Supported Platforms

Universal

README

kMirrors

Planar reflections for Unity’s Universal Render Pipeline.

alt text An example of global and local reflections.

kMirrors is a system for defining and rendering planar reflection cameras in Unity's Universal Render Pipeline. It supports Global mode, where a single reflection camera can be used across an entire scene (useful for water and other large reflective surfaces) and Local mode, where a list of Renderers can be defined to receive reflections (useful for smaller surfaces like wall mirrors).

Refer to the Wiki for more information.

Instructions

  • Open your project manifest file (MyProject/Packages/manifest.json).
  • Add "com.kink3d.mirrors": "https://github.com/Kink3d/kMirrors.git" to the dependencies list.
  • Open or focus on Unity Editor to resolve packages.

Requirements

  • Unity 2019.3.0f3 or higher.

Related Skills

View on GitHub
GitHub Stars593
CategoryDevelopment
Updated7d ago
Forks44

Languages

C#

Security Score

95/100

Audited on Mar 20, 2026

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